Quote Originally Posted by Linadae View Post
You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
No, not making the classes harder is bad design. RPG combat is always easy at lvl 1 and complex at level cap, because more abilities = more options = more chances to screw up.

Quote Originally Posted by pandabearcat View Post
My biggest complaint is animation locks. I get it, the animations in this game ARE gorgeous, without saying.
Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.