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  1. #1
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ayuhra View Post
    snip.
    I find the combos to flow pretty well this sounds like the MK is >\< SF argument (they both flow of you know what you are doing). Wow I think the most dynamic (but lore wise terrible) fight was spine of death wing. The early WoD raid bosses where zZzzzztank and spanks. I guess coming from fighters I would enjoy more level of combos. Once again matters the player.
    (0)

  2. #2
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Don't worry, change will come!

    Blizzard is gearing up to remove homogenization from their game come Legion, making each spec play and feel different. If it works out, you can bet your bottom dollar Yoshi P will switch everything around just to copy and give each job an identity
    (0)

  3. #3
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by IfritReborn View Post
    Don't worry, change will come!

    Blizzard is gearing up to remove homogenization from their game come Legion, making each spec play and feel different. If it works out, you can bet your bottom dollar Yoshi P will switch everything around just to copy and give each job an identity
    Blizzard said X
    Like that means anything after WoD
    (1)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by hallena View Post
    Blizzard said X
    Like that means anything after WoD
    This, pretty much. Even with that new expansion, some people have been pretty much saying "I wonder how much of that is going to be cut from the final product?".
    Quote Originally Posted by RyuujinZERO View Post
    Relevant and interesting discussion on balancing skill ceiling with skill floor.

    I do think the skill floor needs to be raised to get the "casual" players to output rather more damage than they do presently. I see some weakest players pulling less than 1/4 of the DPS of the best players, and that's always going to cause problems. The question is how to do this, without overly rewarding bad players for minimal effort strategies.
    Something will have to give one way or the other.

    Off the top of my head:

    BLM - Increase ways with which to refresh Enochian or increase its duration while leaving Blizzard IV as the main way of refreshing the duration, along with creating some synergy between Enochian and Astral Fire/ Umbral Ice. Suggestions range from having Scathe add 5 seconds to Enochian and AF/UI to giving Fire IV/Blizzard IV a 30% chance to refresh Astral Fire/Umbral Ice.

    DRG - Change Fang & Claw and Wheeling Thrust from random procs to alternating, with the "pattern" resetting every time BotD is used. So the first time you complete a Chaos Thrust/Full Thrust combo, you get Sharper Fang & Claw, the second time you complete it you get Enhanced Wheeling Thrust, third time you get Sharper Fang & Claw and so on. Alternatively, redesign both attacks and make them 4th combo skills, so you'd go something like Chaos Thrust => Wheeling Thrust and Full Thrust => Fang & Claw, making "Extends BotD by 15 seconds" their combo effect.

    MNK - Nothing much here, though I'd change Meditation into a channeled ability over 8 seconds with a 2.5 second cooldown. Not a big change, but I think MNKs should spare themselves carpal tunnel from having to spam Meditation.
    (1)
    Last edited by Duelle; 08-13-2015 at 03:11 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Don't mind the botd style or even the random positionals [though I prefer if I can choose]. But there's no possible way I think I can deal with five more abilities come next xpac on my controller
    (0)

  6. #6
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SpecialKK View Post
    Don't mind the botd style or even the random positionals [though I prefer if I can choose]. But there's no possible way I think I can deal with five more abilities come next xpac on my controller
    Even as a keyboard player I can get behind the hope that they find a way to condense abilities especially as someone that plays mostly melee dps characters. DRG and NIN have tons of keybinds that are 100% necessary, I am around 20 on my NIN and 16 on my DRG (DRG only at 52). I cannot imagine more abilities without condensing some of them (like making DE part of a normal rotation instead of having it its own combo...like DRG have with their debuff).
    (1)

  7. #7
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by IfritReborn View Post
    Don't worry, change will come!

    Blizzard is gearing up to remove homogenization from their game come Legion, making each spec play and feel different. If it works out, you can bet your bottom dollar Yoshi P will switch everything around just to copy and give each job an identity
    After wod and the features they promised for that I doubt it will be that large a change. Hopefully they come out with content on regular intervals and not the lack of content the end of MoP and all of WoD had.
    (0)

  8. #8
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    The only real thing I see that urks me.. is that they seem to have made a reliance on using the same concepts over and over. If you're not managing stacks, you're managing a short timer buff all day long and they made the entirety of gameplay revolve around it. While I don't dislike this for an occasional class here or there it seems really fucking generic and tedious when they apply it to ALL of them. If you're a caster your thing is stacks. If you're a melee dps it's a buff refresh, or stacks. If you're ranged dps it's wtever they do I'm not even getting into it. Tanks get the same garbage but a different idea. It's almost like they didn't try, they found one or two ideas and just blanketed everything with it.

    That's my only complaint. The rest of the OP's post is subject to speculation and/or opinion.
    (2)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Havenae View Post
    The only real thing I see that urks me.. is that they seem to have made a reliance on using the same concepts over and over. If you're not managing stacks, you're managing a short timer buff all day long and they made the entirety of gameplay revolve around it. While I don't dislike this for an occasional class here or there it seems really fucking generic and tedious when they apply it to ALL of them. If you're a caster your thing is stacks. If you're a melee dps it's a buff refresh, or stacks. If you're ranged dps it's wtever they do I'm not even getting into it. Tanks get the same garbage but a different idea. It's almost like they didn't try, they found one or two ideas and just blanketed everything with it.
    Chalk this up to their self-imposed UI limitations. I've yet to see them introduce a new resource system, for example, because it seems that to them every job has to have only TP and MP.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    My mistake, thought this thread was about all the QQ on the forums.
    (1)

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