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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I hate simple rotations.
    Some complicated rotations can come off as clunky but that's an issue with implementation rather than just making the rotation more challenging.
    Also, clunky is usually a matter of perception. Though I like SMN, I think the pet management is clunky, that's the only thing I can think of right now.
    (Mudra too, but that's not an issue with the design of them as much as the lag delay)

    Otherwise, I'm happy with it despite some things needing cleaning up.
    Even though there are ways to do 'easy to play, hard to master', I still don't enjoy rotations with a simple base.
    Particularly that design ends up being fight specific gimmicks to get out some extra.
    That's good and all, and I like to have that too but that's not enough for me.

    I like when I feel there's more to master on a base level.
    I like working on making the most of my Job in general, rather than just figuring out some fight specific tricks based on the Job.

    Fight design is important, of course.
    But a fight could be a dummy, and I'd be okay because the rotations are engaging.
    Fights can hard too and then you have even more to work on.

    Not saying the OP's opinion isn't valid, just mine is the opposite.
    If they didn't continue making the classes more complicated and engaging in a fight, or worse made them simpler, then I'd wouldn't be as interested this game.

    I'm happy with their direction, but the only issue I can see is button bloat.
    I don't mind how it is now and I'm pretty tolerant when it comes to that, yet there are ways to reduce button bloat while not reducing increasing skills and such.
    NIN is a great example of that. Mudra lag aside, the mudra provide multiple abilities with 7 abilities with only 3 buttons.
    It could provide even more if they allowed combinations with like Chi-Chi (duplicate Mudras).

    So yea, I'm just saying I'm glad Jobs take some work to master even on a general level.
    It's not about feeling better about myself at the end, it's on just the idea it takes some training to master your Job.
    I like that as the jobs expand, the player has to get better along with the character who's mastering the new skills.
    (1)

  2. #2
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    I think the main issues is homogenization.
    There are people that like hard/easy rotations/classes.
    There are people that like lots of class variety and those that rather have everything tightly balanced even at the cost of variety.

    SE picked one direction for everything, rather than going for variety which would allow every type of player to enjoy the game.
    They made all the classes very comparable to each other and almost all of them gained mechanics to make them harder to play just for the sake of making them harder to play rather than improving on the jobs core.
    (5)

  3. #3
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Honostly if they made the classes just as easy as pre 3.0 I would have quit playing. The dps checks are really not bad if you even use half of your new tool kit. Can't tell you how many blm's I see never use leylines or enochian or dry who hardly touch blood of the dragon...
    Only thing I see is people trying to play this like 2.0 when it's not. Fight require more on the spot decisions for all classes which makes the fights harder. Makes each fight a whole new monster to tackle and learn other then what mechanic has you going where...
    (1)

  4. #4
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by pandabearcat View Post
    Its incredibly obnoxious to have to space out your cooldowns for no reason.

    Every class has to "try to fit 2 ogcd into one gcd" so every class deals with animation locks.

    It is a clunky feeling to have to wait for the animation. I want the game to work as fast as I push buttons, simple as that. Aka, how it works in every other game.
    Ahhh right that's what you meant. I thought you meant the real "you can't do anything, watch this animation" drg jump lock. Yeah I agree on that part gameplay wise, not sure if it would have any balance issues, but I definitely disliked the clunky feel at first. I've gotten used to it by now and can work around it, but wouldn't mind instants being instants either :P
    (0)

  5. #5
    Player
    Egnasya's Avatar
    Join Date
    Apr 2015
    Posts
    53
    Character
    Sene Hartmann
    World
    Tonberry
    Main Class
    Warrior Lv 42
    Generally I agree to:

    - Button bloat. No matter how you go bout it, 35+ buttons is too much to handle comfortably on a keyboard OR controller, should be around 20 - 25 for an MMO.

    - Too many meaningless abilities. Prime example Hot Shot / Lead Shot on MCH. Those are literally copy&paste from Dragoon for no reason other than filling button slots devs had no idea what else to put in. Damage they bring could be easily distributed to other actions. Nothing procs from them, they're not used or modified by other abilities. They're just there to be there, needlessly adding complexity without real depth. Adding even more wheels to a vehicle that already has 5, but is supposed to have 2.

    - Class / job identity issues. Every class has DoTs, every melee has positionals, every DPS has a big bad playstyle changing buff at 60, many abilities feel like carbon copies taken from other classes, and so on...


    Those things need to see major corrections by 3.1, or else be prepared that things get even worse with further expansions.
    (10)
    Last edited by Egnasya; 08-10-2015 at 06:22 PM.

  6. #6
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Egnasya View Post
    *SNIP*
    You forgot Mug lol... Yeah, when you are solo'ing and need the little HP, but for items? Meh!

    Takes too much to time the action. Trying to get the mob low only to have a crit kill it.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  7. #7
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Egnasya View Post
    Generally I agree to:

    - Button bloat. No matter how you go bout it, 35+ buttons is too much to handle comfortably on a keyboard OR controller, should be around 20 - 25 for an MMO.
    This. It's less 'being difficult' and more button bloat.
    (3)

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    FF14 certainly isn't off to a bad start, but what I was wishing was it would learn the lessons it took WoW 7 years to learn...but instead it seems to be following directly in its footsteps.

    I really want diversified resources for each class. I want my rage, my energy, my soul shards. I want actually different classes. I want procs, and I want trinkets. I want set bonuses not some cruddy AF2 that locks me into one class with no real bonus other than stats.

    I want gearing choice, not gearing bloat.
    (8)

  9. #9
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Dunno why you'd want dots removed, they are really great because of their low cost, and thet give you damage if you cant hit the target for whatever reason
    (1)

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    843
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Part of the purpose of Hot Shot/Lead Shot is to also serve as a minor attention tax, where you have to mentally track the buff to make sure you're refreshing it on time. As a trade off, they have a very generous damage per execution time to make it worth your while.

    If you've ever been distracted in a hectic situation and glanced back at the boss to see your Lead Shot has fallen off without you remembering to refresh it - that's a demonstration of it's purpose right there, it's a mechanic designed to reward attentiveness.
    (2)

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