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  1. #1
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MXMoondoggie View Post
    I wouldn't really want a damage LB I'm happy having a second chance card to play if things go south It's just depressing when you manage to get everyone up just for them to die 5 seconds later because they are so weak one hit is almost all their HP. The Healer role is all about saving people when a lot of damage is going out and keeping them in the fight so the LB should be by role they just need to rethink and tweak it a bit. Not that I expect it any time soon since they are so obsessed with making pretty DPS LB's.
    That's the problem though, it's currently useless and it's very, very, very unlikely they'll make it useful because too many people would complain it's overpowered. I'm a SCH and I'd dearly love a decent healing LB3 but it just isn't going to happen where we get raise, HP & MP restore (even if just 15%) & the essential invulnerability (to counteract the animation lock). That's what we'd need to make the current version useful.
    (0)

  2. #2
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    well, there ARE uses for it (no thats not me, just a video i once found)

    but yeah, some days ago had a bad group in A1, almost wiped on a rocket fail, the other healer raized me instead of LB3 for some reason, i went LB3..... and got laser in my face from both bosses while in the animation lock afterward, rip me >_< (we wiped soon after anyway)
    this animationlock could at least be a bit shorter, its stupid to jut stand there for like 10 seconds
    (1)

  3. #3
    Player
    MistralLevante's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Mistral Levante
    World
    Cactuar
    Main Class
    White Mage Lv 60
    I've always found the healer LB's to be lackluster in general. Back when bards had the healing LB, I used to try to raise my bard so he could pop the LB3 for me instead, simply because I wouldn't get any MP otherwise. Something is wrong if your ideal situation is getting a DPS to pop the healing LB.

    Also, I've only found LB1/LB2 useful a total of twice over my entire time playing this game. They are just lackluster for how big of a resource cost goes into using them. Especially LB1 - a 33% party heal is not really much better than a medica.

    Here's sorta what I'd like to see:

    LB1: Restores 100% HP to the entire party including the caster. No MP restored

    LB2: Restores 100% HP and 50% MP to the entire party including the caster.

    LB3: Restores 100% HP and MP to the entire party including the caster. Additional effects: Raise.


    Maybe this is too powerful, but it's my thoughts at least. I don't think a 100% heal is overpowered considering that you sacrifice using the DPS LB to use it.
    (1)