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  1. #11
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by DarkerOrange View Post
    If everyone but you is dead then a healer LB3 ain't gonna save you :P
    I think that's kind of the point; People want it to be able to regain momentum for the party.

    Personally, I disagree. I think it would be too OP if it acted like a legitimate second chance. I think it functions well, in the sense that it can save a party if everyone plays perfectly in some cases. Besides, having to use Healer LB3 is a red flag from the start anyway.
    (0)

  2. #12
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BroodingFicus View Post
    I think Akyio means that you don't really have the time to wait in some situations. If most/all of your party is dead and especially if aggro is on you, you cannot take the time to run around and find a safe place.
    In that situation you probably won't get it off anyway before you are dead. A Healer with boss aggro will die almost instantly. You want to be using it before everyone else has died when you see there is no way to recover the damage done through normal means. Tank and one DPS alive plus you with low mana for example. Even if you get the other Healer or a SMN up you will struggle to keep anyone else alive and res plus the time it takes will eat away at the time you have before enrage so pop the LB3 then protect when people are up.
    (0)
    Last edited by MXMoondoggie; 08-10-2015 at 08:23 AM.

  3. #13
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    It seems that everyone in this thread somewhat agree that the current LB3 is either so weak, or so situational, as to be currently useless. The answer seems to be to buff the LB3 to be closer to the PVP raise ability or to completely scrap it altogether and introduce something new and more useful.

    If you want to look at it this way - it is seldom used by anyone because the rest of the team usually keeps limit breaks for other types (eg caster). Surely the best way to balance the jobs would be to introduce a limit break that could be of more use in more situations.
    (2)

  4. #14
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Culfinrandir View Post
    It seems that everyone in this thread somewhat agree that the current LB3 is either so weak, or so situational, as to be currently useless.
    It really is. SE loves doing DPS LBs, and that's fine, but for tanks and healers it's pretty much an afterthought, so much so that it's just not a thing we even get to touch unless everyone else is dead in the healer's case or it's mandated by the fight for the tank.
    (0)

  5. #15
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Maybe they should redo healer LB's to give some method to cheese a mechanic on a difficult encounter or 3 seconds of invulnerability.
    (0)

  6. #16
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Thinking about it, there's no reason why the Healer limit break 3 isn't a damage one. Everyone else gets to do damage so why can't healers call upon the Elementals (for WHM), the Nymian Marines (for SCH) and whatever the Astrologians encounter in their storyline to come and defend them by doing damage whilst healing up only those team members still alive.

    That way it would be more useful in non-wipe situations but not be overpowered. It would also stay well within existing lore.
    (0)

  7. #17
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vlady View Post
    Maybe they should redo healer LB's to give some method to cheese a mechanic on a difficult encounter or 3 seconds of invulnerability.
    They specifically changed Perfect Dodge and Manawall for that.
    (1)

  8. #18
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Culfinrandir View Post
    Thinking about it, there's no reason why the Healer limit break 3 isn't a damage one. Everyone else gets to do damage so why can't healers call upon the Elementals (for WHM), the Nymian Marines (for SCH) and whatever the Astrologians encounter in their storyline to come and defend them by doing damage whilst healing up only those team members still alive.
    I wouldn't really want a damage LB I'm happy having a second chance card to play if things go south It's just depressing when you manage to get everyone up just for them to die 5 seconds later because they are so weak one hit is almost all their HP. The Healer role is all about saving people when a lot of damage is going out and keeping them in the fight so the LB should be by role they just need to rethink and tweak it a bit. Not that I expect it any time soon since they are so obsessed with making pretty DPS LB's.
    (0)

  9. #19
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MXMoondoggie View Post
    I wouldn't really want a damage LB I'm happy having a second chance card to play if things go south It's just depressing when you manage to get everyone up just for them to die 5 seconds later because they are so weak one hit is almost all their HP. The Healer role is all about saving people when a lot of damage is going out and keeping them in the fight so the LB should be by role they just need to rethink and tweak it a bit. Not that I expect it any time soon since they are so obsessed with making pretty DPS LB's.
    That's the problem though, it's currently useless and it's very, very, very unlikely they'll make it useful because too many people would complain it's overpowered. I'm a SCH and I'd dearly love a decent healing LB3 but it just isn't going to happen where we get raise, HP & MP restore (even if just 15%) & the essential invulnerability (to counteract the animation lock). That's what we'd need to make the current version useful.
    (0)

  10. #20
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    well, there ARE uses for it (no thats not me, just a video i once found)

    but yeah, some days ago had a bad group in A1, almost wiped on a rocket fail, the other healer raized me instead of LB3 for some reason, i went LB3..... and got laser in my face from both bosses while in the animation lock afterward, rip me >_< (we wiped soon after anyway)
    this animationlock could at least be a bit shorter, its stupid to jut stand there for like 10 seconds
    (1)

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