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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kallera View Post

    I wanted to avoid that misconception. Its an improvement I agree. What im trying to say is that alex is not part of the problem, but it made people aware another problem existed with endgame.

    Ok then. But here's the issue.

    Let's take it as a granted, for a moment, that entirety of what we received was the maximum amount they were able to give us for the timeframe.

    In terms of improving delivery on the first patch of the expansion, what do we take away, to add to what we have?

    It's clear that SE made the design decision to start the expansion by covering their bases. With the exception of the 24 man Raid, which has a set place in the content cycle, all the systems that needed updating were updated. Let's list out all we got for a moment.

    Zones
    Storyline (including several combat instances)
    FATE System - (Including Special Fates with unique drops)
    (Temple) Leve System (includes large scale leves)
    Leveling Dungeons (6)
    Storyline Trials (3)
    Hunts (Sustainable up to and including entry level Endgame)
    Treature Hunts (casual venture)
    Airship Ventures
    FC Crafting
    Tomestone Dungeons (2)
    New PvP Zone/Mode (1)
    New Crafting/Gathering Grind
    Alexander Normal
    Alexander Savage

    To add more endgame 'new' something of the above needs be sacrificed.

    The question I pose is, do we push back work on something like Alexander, our highest progression aspect, to release a new system that may not be the highest accessible gear in a patch cycle?

    Ideally to not insult or hurt another play-style, something of endgame has to give to give something new to endgame. Otherwise you're going to have a different segment of players argue against it. But I'm willing to hear suggestions from around the table.
    (0)

  2. #2
    Player
    Eisen-Zorn's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Daeya Star
    World
    Sargatanas
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Hyrist View Post
    Ok then. But here's the issue.

    Let's take it as a granted, for a moment, that entirety of what we received was the maximum amount they were able to give us for the timeframe.

    In terms of improving delivery on the first patch of the expansion, what do we take away, to add to what we have?

    It's clear that SE made the design decision to start the expansion by covering their bases. With the exception of the 24 man Raid, which has a set place in the content cycle, all the systems that needed updating were updated. Let's list out all we got for a moment.

    Zones
    Storyline (including several combat instances)
    FATE System - (Including Special Fates with unique drops)
    (Temple) Leve System (includes large scale leves)
    Leveling Dungeons (6)
    Storyline Trials (3)
    Hunts (Sustainable up to and including entry level Endgame)
    Treature Hunts (casual venture)
    Airship Ventures
    FC Crafting
    Tomestone Dungeons (2)
    New PvP Zone/Mode (1)
    New Crafting/Gathering Grind
    Alexander Normal
    Alexander Savage

    To add more endgame 'new' something of the above needs be sacrificed.

    The question I pose is, do we push back work on something like Alexander, our highest progression aspect, to release a new system that may not be the highest accessible gear in a patch cycle?

    Ideally to not insult or hurt another play-style, something of endgame has to give to give something new to endgame. Otherwise you're going to have a different segment of players argue against it. But I'm willing to hear suggestions from around the table.
    The developers said that Heavensward would almost contain the same amount as A Realm Reborn. When you look at it, they gave us a comparable amount of content to that of A Realm Reborn.

    Remember, A Realm Reborn is only what was included in 2.0. The content updates after 2.0 were not technically part of the A Realm Reborn story.

    Those were:
    - 2.1 A Realm Awoken
    - 2.2 Through The Maelstrom
    - 2.3 Defenders of Eorzea
    - 2.4 Dreams of Ice
    - 2.5 Before The Fall.

    That is an entire year worth of content on top of the original game released at 2.0. Heavensward was meant to be comparable to 2.0 and only 2.0. When you look at what we were given, they've given us what they promised.
    (3)