Quote Originally Posted by Reaperking386 View Post
"Players get bored when they run out of content (and this can mean hitting a brick wall in addition to just completing everything). Content doesn't mean something they could theoretically do just for the sake of doing something. It means something they are motivated to do. Some players might have fun completing every single quest, but that doesn't mean it counts as content for everyone."

GhostCrawler - World of Warcraft former lead developer.
It's really not the lack of content that's the problem. There's plenty of content to do, and plenty of motivation to do so. However different strokes for different folks guarantee that some people are going to be bored no matter what they do.

It's not on the game developers to follow only one subset of the playerbase's motivations. They have to play the numbers game and appeal to a broad sense.

So in this particular case - there are questions to raise as to the motivations and the content of the game from the perspective of the player making the complaint. If they're only interested in casual dungeons and raids, did they do their Alexander normals? Cause at that point, the number of accessible content just shot up from 2 dungeons to 6, albeit 4 are on a weekly loot lockout. But if that player also does not mind PvP, that went from 6 possible instances to 9, counting Capture and Slaughter Separately. (or 7 if you're just counting the one new mode in Seize) And Frontline Roulette is Daily.

See where I'm coming from? All of that rewards progression. All of that is content to do that's 'fresh'. It may not be a brand new system (Aside from Frontlines: Seize) but content that matches the motivation is there. It's just not being experimented upon.


Now, if we're talking new spice for content coming up. One thing I would actually recommend for SE to consider to help slow down the burnout factor, is to start having dungeons with Variables to them. Something like Fractals could easily have randomized paths through the dungeon or different monster/boss spawns. That sort of minor variance would allow for far more fun enjoyed in the same number of dungeons produced, which would help stem the tide of boredom on repeated content.

Overall it would be really nice if we got a "Rouge-like" Dungeon setup for entertainment and grinding.