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  1. #21
    Player
    Cilia's Avatar
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    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WellFooled View Post
    Yes, how dare he ask for a returning element from a game he loved, in a series famous for its returning elements! :P

    Everyone has favorite jobs from past Final Fantasy games, its only natural to want them to return in the latest Final Fantasy. Plus, Puppetmasters are awesome :P
    My beef isn't with people who want X class to be added in, my beef is with people who jumped ship from XI and want XIV to basically be XI-2. It's not, and it's never going to be.

    Personally I don't care what class(es) they add at this point; I got DRK, my favorite class ever, so I'm happy (even if it's not the traditional "burn my life to punish my enemies" DRK). I'd rather see legacy classes (Blue Mage) or more original classes (Astrologian) than something that was in XI just because it was in XI and XI veterans (fanboys / fangirls) want it, though. Just my two cents.
    (4)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  2. #22
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cilia View Post
    ... maybe. They did change DRK from "HP sacrificing melee DPS" to "MP sacrificing masochist tank," so it's not impossible but it (probably) wouldn't be the classical-style "learns versatile monster moves" BLU.
    Summoners used to be pretty versatile, too (looking at you, Eiko Carol). They could simply have Blue Mage watered down into a DPS-focused Extra Job with quests focused on tracking down monsters to learn skills from. The initial skill loadout would be hand-waved as something already recorded by the previous owner of the Soul Crystal.

    But yes, your current favorite .gif applies to this entire topic pretty well.
    (2)

  3. #23
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    They would have to change a lot. I have seen video footage of a Puppet master on XI and it looked stupid as shit. The entire combat system in Xi was crap...do one thing every 30 seconds and then sit there and do nothing...glad I did not play that game past level 20.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  4. #24
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Alberel View Post
    Well that's another issue with AST that I really don't understand the reasoning behind. AST has weaker healing output as some form of compensation for their ability to fulfill both the WHM and SCH role... but they can only ever fill one at a time so there is no reason for them to be given weaker heals in the first place. When in the healing stance they should heal as well as a WHM, and as well as a SCH when in the shield stance.
    Because that would flat out make AST better than WHM or SCH. Not better in the sense that in a single individual encounter they'll do better, but in the sense that they can then cherrypick whichever type of healing suits the encounter they're at, while SCH is then locked into just 50% of what AST can do. If I ran a hardcore static, in that situation I would always prefer an AST over anything else. Why take a SCH, if AST gives same party buff, has 100% equal "preventative healing" and can switch to "health healing" if the encounter calls for it?
    (1)
    Last edited by Eecka; 08-10-2015 at 09:27 AM.

  5. #25
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Here's another way to look at it: if player A has i190 MNK and player B has i190 MNK and i190 SMN, wouldn't you say that B has it better, when they can choose MNK if they just want good single target damage and dragon kick, or go SMN in a fight that's not very melee friendly or has lots of AoE to do?
    If this versatility is built into one class but not another, it's hard to balance.
    (0)

  6. #26
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Cilia View Post
    My beef isn't with people who want X class to be added in, my beef is with people who jumped ship from XI and want XIV to basically be XI-2. It's not, and it's never going to be.
    Hey, I'm with you there. Two separate games are two separate games, but his post didn't include anything about that. He was just talking about the possibility of a couple jobs showing up in FFXIV and you told him to (politely) shut up. You're projecting motives onto him that aren't in the post.

    That said, how is a Final Fantasy fan wanting puppet master included any different than a fan wanting Blue Mage?
    (0)
    A true paladin... will sheathe his sword.

  7. #27
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Cilia View Post
    Most of the classes in XI come from earlier in Final Fantasy history. The point is this isn't XI, so wanting every class from that game to make its way here makes it look like you want this to be XI-2, which it isn't.

    Also AST begs to differ.]
    When you assume... Anyway, I'm not looking for ffxi-2 as you put it, and I'll reword it then. I'd love to see certain classes from FFV, preferably Bst and Blu, also Pup would be pretty cool, but the twelve forbid I cross the anti ffxi ppl. And Ast is a hybrid Corsair/healer whether you like it or not. Again, I was a die hard ffxi player, but this game does beat it in every aspect imo; and believe me I can sum that up in one command...
    /rest
    (0)

  8. #28
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Eecka View Post
    Because that would flat out make AST better than WHM or SCH. Not better in the sense that in a single individual encounter they'll do better, but in the sense that they can then cherrypick whichever type of healing suits the encounter they're at, while SCH is then locked into just 50% of what AST can do. If I ran a hardcore static, in that situation I would always prefer an AST over anything else. Why take a SCH, if AST gives same party buff, has 100% equal "preventative healing" and can switch to "health healing" if the encounter calls for it?
    Well right now statics will always prefer something else over an AST because they offer nothing the other healers don't already do better.

    I never said AST should be able to do everything WHM and SCH can do. I just said their healing output should be equivalent in the correct stance. As it is now ASTs are simply weak healers because a SCH or WHM has a higher output no matter what. As long as they output weaker heals/shields than a WHM or SCH they will always be unpopular.

    If AST could match the actual output of WHM and SCH then you would see parties choosing healers based on their utilities, emergency cooldowns, etc. The AST wouldn't be likely to cherrypick their stance per encounter either since generally they would use the stance that replaces whichever other healer is missing.

    Your example using DPS jobs is not a good comparison because within that example the current AST is player B in i100 gear, at which point player A will do more damage in any fight regardless.
    (0)

  9. #29
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    How good/bad current ast is is irrelevant to my point. And yes, I know that ATM sch/whm is the go-to and ast is excluded, but the way you make it sound is that it's fine to overbuff AST and make another healer underused. The goal is balance.

    I am merely stating the balancing dilemmas of a job that can do multiple roles vs a job that can do one. Your counter-argument to my DPS comparison is bad, because I never said that's how AST is now, I said that's how they will be they can 100% fulfill WHM and SCH duties.

    Again answer this: if AST can do SCHing as good as a SCH, but has the added flexibility, why bring a SCH?
    (0)

  10. #30
    it might not be ffxi BUT IT IS A FINAL FANTASY people need to learn that all final fantasy jobs need to be in all final fantasy in a way

    Blue mage
    red mage/mysticknight
    warrior
    thief/nin
    black mage
    white mage
    summoner
    dark knight
    geomancer

    --------------------------
    point im trying to make all final fantasys has to have all final fantasy jobs or else its not final fantasy its just a rip game that stole a gloryise title


    ps when and if blue mage is added i want it to weild whips
    (2)

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