Quote Originally Posted by Xerius View Post
I don't understand why the dev's seem to think that every job needs to come from the same cookie-cutter mold as all the other jobs, I for one would welcome a job with a completely new progressions system, just like Blue Mage was in FFXI. Camping out the Blue Magic spells was fun in it's own way and it was an accomplishment to finish your list.
If you understand why every role is expected to have specific subclass / additional actions, you already know why every role progresses and plays virtually the same.

If they add in BLU and require actual effort to maximize its efficiency, people won't bother with it unless it provides a substantial edge over everything else. It's either that or make it very similar to every other tank / healer / caster DPS job, which betrays the flavor of BLU's versatility.

Quote Originally Posted by Iagainsti View Post
I've stated before, blue Mage would be easy with the current system. The monster abiltities( I'm begging for goblin punch and mighty guard) would be unlocked through the job quests like any other job currently in game. Check out the thread "the 4th tank" for a collaborative hash out of how blu bst and pup could all be made with the current sytem
This isn't XI; please stop asking for every class from that game to be put in.

The problem with BLU is its versatility; it would be hard to keep its flavor intact while adhering to the strict combat roles XIV employs. It could be added, but would it be able to maintain its versatile flavor?

... not personally convinced on that front.