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Thread: #nofunallowed

  1. #41
    Player
    Mikhaill's Avatar
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    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    I'm in total 100% agreement with OP. I have two suggestions...
    Blitzball!
    Blitzball tournaments? We can even watch people play on the sidelines and stuff, have bets on which team will win and all that fun stuff.
    Watch players grow and have fun and relax. Please if they DO add this, don't make this a friggin' ridiculous grind and crap.

    Crafting and Gathering: can be more fun if... we need FATE's or something fun for them too.
    Have cute events like a wedding, you can craft/gather things for picnic's or parties and stuff like that, and it'll be fun to gain EXP like that as well.
    Get the people who enjoy C&G more things to do!
    Some stuff hidden here so people don't have to scroll a lot.

    I feel like the problem with 'on the side' content is they make it a huge ass round about.

    Glamour: you have to be 50 to look pretty...why? Also costs ALOT to glamour.
    Housing: is a big ass joke, the biggest joke of them all. 1% of the game has a house...and I remember seeing a topic where a guy had 6 houses for the hell of it.
    Then they proceed to release BS furnishings while I'm chilling with Hobo the Clown in Ul'dah because I ain't got no house.
    Chocobo Racing: Takes waaaaaaaaaaaaaaaaaaaay too long to level.
    Your Chocobo friend: WAYYYYYYYYYYYYYYYY too long to level, and the fact we can't use them in PT's sucks butt. I used him the entirety of my HW from 50-60 AST and he level'd once...and he already halfway.
    Triple T: is annoying because of ridiculous NPC's and rules imo and takes hours upon hours to beat and not get a damn card.
    SightSeeing log: Personally don't like it because of the weather thing I have to keep looking out for.

    The end-game is bad. It's really bad people. I'm 3 days til' I'm out of my sub and I may run one more course then I'm done til 3.1.
    SE cannot make fluff content just that. Oh no! It has to be an arm, a leg and your first born son type of thing.
    (3)

  2. #42
    Player
    Whocareswhatmynameis's Avatar
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    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mikhaill View Post
    The end-game is bad. It's really bad people. I'm 3 days til' I'm out of my sub and I may run one more course then I'm done til 3.1.
    SE cannot make fluff content just that. Oh no! It has to be an arm, a leg and your first born son type of thing.
    Wow, they gave casual players Alexander Normal, and they don't even want to play it, What a shocker!!!! Of course endgame sucks, you beat all of it in 2 weeks!
    (1)

  3. #43
    Player
    Mikhaill's Avatar
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    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    Wow, they gave casual players Alexander Normal, and they don't even want to play it, What a shocker!!!! Of course endgame sucks, you beat all of it in 2 weeks!
    I'm asking for more variety than banging my head against the wall with 2 dungeons and weekly raids. :l
    But you can pick and choose one sentence and all then go from there, yep.
    (3)

  4. #44
    Player
    seorin's Avatar
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    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    It's a perfectly valid argument. People leave WoW all the time because they feel it's too easy.
    You're ignoring the history that I'm referring to. When WoW came out, reaching the level cap in an MMO required an enormous time commitment. WoW changed that through questing instead of grinding, and by removing harsh death penalties. That formula was a wild success, spawning over a decade of imitators. This same history played out again between FFXIV 1.0 and 2.0. Anecdotal claims don't hold any weight when facts show otherwise.

    Quote Originally Posted by Whocareswhatmynameis View Post
    People are bored to tears already and we barely 2 months in.
    They're bored because everything they have left feels like a slog for little to no reward. It's not because everything is so easy they finished it all. Nobody is accusing SE of making it too easy to collect all the triple triad cards, for example.
    (6)

  5. #45
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
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    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by seorin View Post
    You're ignoring the history that I'm referring to. When WoW came out, reaching the level cap in an MMO required an enormous time commitment
    No it didn't. FFXI took an enormous time commitment, WoW took 2 weeks.

    Ultimately everyone payed $40-60 bux for the expansion, got roughly 50-60 hours worth of gameplay from the campaign. So everyone got their money's worth. Yea I agree. Endgame sucks, but it sucks because the community caused it to suck. Ultimately you can stick around for 3.1 if you want. They will add 2 dungeons a 24 man raid and a chocobo-themed pilotwings minigame. Everyone will blast throught that content in a few weeks and we go back to waiting for the next patch with time gates, because the raid will prob drop 4 pieces of loot for each 8 man party.

    I'm personally going to finish out Heavensward but another expansion will be a hard sell for me with the current WoW-esque model that ff14 is using. While a WoW game skinned in final fantasy is still better than WoW, not by much IMO.

    EDIT: Also you can get 80% of the TT cards pretty easily, theres nothing stopping anyone from enjoying TT with friends or NPCs.
    (2)
    Last edited by Whocareswhatmynameis; 08-09-2015 at 02:47 PM.

  6. #46
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I also would love more fun type things to do like mini quest lines or something like that. I do agree the sightseeing log was a total miss on their part. I for one decided a minion and title are not worth that much hoop jumping. I loved the sightseeing log in HW areas because they didn't require anything out of the ordinary other than flying to some.
    (2)

  7. #47
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    No it didn't. FFXI took an enormous time commitment, WoW took 2 weeks.
    That's exactly what I'm saying. WoW's explosive popularity stemmed from its accessibility, not a long grind. It toppled grindier games EQ, DAoC, and FFXI in an instant.

    If you don't like your games to be more accessible, that's fine, but it's incorrect to say that most people prefer the grind when history shows otherwise. The facts support the OP's claim that the game would be more successful and sustainable with less grind. Players who prefer more grind should seek out a title aimed at that niche audience, of which there are plenty (but they don't tend to do too well, financially).
    (5)

  8. #48
    Player
    Moonleg's Avatar
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    Sep 2014
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    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    Could you imagine playing chess and you have 20 queens while your opponent has 20 pawns? Ya, not fun!
    Could you imagine playing Triple Triad with all four and five star cards while your opponent has only one star cards? Ya, that's Triple Triad from the NPC's point of view and they seem to have lots of fun.
    (4)

  9. #49
    Player
    Whocareswhatmynameis's Avatar
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    Aug 2014
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    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by seorin View Post
    That's exactly what I'm saying. WoW's explosive popularity stemmed from its accessibility, not a long grind. It toppled grindier games EQ, DAoC, and FFXI in an instant.
    I'll just say one last thing, because I don't think your neccessarily wrong but WoW was more popular when it was less accessible. Without LFR, LFG, and Garrisons WoW had more subscriber playing the game for longer hours ect. WoD is more accessible than ever and bleeding subs, Legion is prob close to a year away and WoW will prob lose a bunch more subs before it comes out.

    The devs can only do so much. They can't create 1000 hours of gameplay without adding in some kind of obstacle. The 2 most obvious obstacles I can think of are difficulty (Savage mode takes a long time to beat because you will wipe to it for 100 hours or more) or grinds (Repeating things for a reward adds more gameplay time).

    If people are past alexander normal, theres a good chance they have logged in 100 hours on Heavensward. Not bad for a 40 dollar expansion. If you want to play more than that, your prob going to have to grind some stuff out (chocobo pedigree, TT cards, or crafting) or do the really difficult content like savage. The devs just simply can't make 20 more dungeons in any reasonable time frame.

    This is why i say when the community constantly tries to get the devs to break down those obstacles, it really kills the replayability of the game. And ruins the experience for the players that didn't want those obstacles knocked down for them.
    (2)
    Last edited by Whocareswhatmynameis; 08-09-2015 at 04:16 PM.

  10. #50
    Player
    Asierid's Avatar
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    Sep 2013
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    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Whocareswhatmynameis View Post
    I'll just say one last thing, because I don't think your neccessarily wrong but WoW was more popular...
    Actually WoW was more popular because it was the only thing that was not a total grind fest at the time. It began to lose subs once other MMOs entered the market that began to do their own thing, but better (Aion/War with its world pvp, Rift with its open world content, etc)

    LFG and LFR gained them some numbers and was well praised within the community. It was what they did with it afterward which killed what little momentum they had into a nosedive.

    The problem with WoD is that there is nothing to do, not that it is casual friendly. There is no content at all.

    Anyway, on topic: You're burned out. Nothing new.
    (3)

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