Results 1 to 1 of 1
  1. #1
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100

    Crafting Specialization additions?

    Hello,

    I currently have my specialzations and ty se for adding this new feature
    Im not suggesting to change this part of it...but maybe the entire system could be a bit
    more inticing by adding extra ingame perks to having a specialization?

    I was thinking of a few examples:

    Cul: - food would last double in length?
    -or maybe produce 2 food items at the cost of 1 for some foods etc?

    Alc: -double duration of potions/flasks
    (not that any are exceptional, but it may make them more popular to use)
    - again, ability to craft more items/synth for certain items

    Outfitting jobs like wvr, ltw,arm,bsm etc :

    -Perhaps if you specialize in one of these you can add materia socket/s to any gear (blue, green etc)
    -Once socket added, gear is bound of course
    -Can only equip that gear if you are currently specialized etc

    CRP: -Perhaps craft chocobo bardngs for gatherig jobs..increased gp regen while mounted...or bardings for a "sprint" skill for chocobos....

    BSM: weapon effects, glows for vanity only...heck all the classes could have a set of vanity gear that can only be used for glamour if you have the specialization active..

    There are endless ways to boost incentive and make things plain old fun. O.o

    Counter measures to ensure things like mb overload of food or potions etc can easily be implemeted by resticting the ability to change specializations with heafty time barriers...or something like that.....I would rather make the choice of specializations a really hard choice because of very noticeable perks or fun things to enjoy , in a specialization you are stuck with for a good long time, then simply some abilities that many will not even use.

    Just something to make it a bit more alluring to specialize.

    New abilities are cool but realistically..using them to make the latest gear isnt tooo appealing when most gear mats are not realistic for majority to obtain anyway (thats just my opinion..but I still see it that way lol!) and more then likely by the time it is more common...the gear will be obsolete.

    Again not asking to change any of that ..just to spice up the specialization design a bit.

    I think a stand alone set of perks would be enjoyable, and a lot more incentive then only abilities.

    Just a thought , please at least consider SE
    Many thanks
    (0)
    Last edited by MistyMew; 08-09-2015 at 01:20 AM. Reason: thought of more


    MORE HIGH HEELS + INSTANCED HOUSING! !