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  1. #1
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90

    Should I wear fending accessories in pvp?

    I've been unsure about this lately, should I pick up some fending stuff or is slaying better? I'm a monk btw.
    (0)

  2. #2
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    I'd say get 2 pieces of VIT (preferably crit/det ones, skill speed is good for non-mages in pvp too) and 3 of your main stat (STR, INT, DEX or MND)
    (1)

  3. #3
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Thanks, I'll experiment a bit around to find what I'm comfortable with. Summoners are blowing me up xP
    (0)

  4. #4
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    wear 2 - 3 fending accessories if you are a sucidal melee that will run straight in mid of chaos and make yourself a target.

    wear melee accessories, If you play carefuly and would not get killed fast.

    I used to wear fending accessories on my drg to be safe, but my skill speed got so low to the point that others would kill my target before i do the last killing hit. Then i switched to slaying. Actually it doesn't matter if 1 Smnr and 1 Bard with 1 War following u while wearing fending or slaying accessories .. u would die anyways in that senario.

    Best way is to know when to leave battle to be safe, and locate a healer near to u.

    so it basicaly depends on u and ur healer.. a good healer would not let u die wther u wearing fending or slaying >.>
    (2)

  5. #5
    Player
    Monoman's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Kurauna Ten
    World
    Brynhildr
    Main Class
    Monk Lv 60
    I use fending on my monk since it goes well with fists of earth and some other defensive buffs. All the positional based dps on monk makes killing stuff a pain anyways since I have to save lots of CD's to have much of a chance. I do more for my team by surviving and removing aetherflows off summoners/scholars and protect off healers than just killing one target and high tailing it anyways. I actually sort of wish there was a way to become even more defensive as a monk.
    (1)

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Man mode that and go all Slaying. That's what Xeno would tell you probably.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    This is an excellent question.
    It would probably depend on your playstyle and how often you are dying.
    I have seen Raw Destruction hit for over 9k (OVER NINE THOUSAND!!!) so I'm considering using a piece or two myself on MCH just to survive it.

    As it stands right now, simply doing "Gap Closer -> odd hit or two -> Stun -> melee LB" is enough to kill most targets. Healer usually can't save you from this scenario either.

    As stated, it's really more important to know when to go in and when to GTFO.
    (0)

  8. #8
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Everyone except tanks should always wear fending accessories. I'm always wearing 2-3 of them as drg and I'm still able to deal alot of dmg and I don't really feel that much dmg loss.
    (1)

  9. #9
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Yea I think Fending is a good choice

    The biggest DPS increases in Seize/Slaughter are Battle High/Fever, your best burst is Raw Destruction. Staying alive is how you access these 3 thing. Almost more importantly is Recuperate, which heals you for a % of your max HP. So the more VIT you have, the more potent your Recuperate. I feel like that alone is a big game changer in 1vs1 encounters.

    When choosing right side gear, I consider DET/CRIT secondaries though, might be worth holding on to that Prototype Slaying Ring if you don't have a DET/CRIT VIT alternative.

    I'm not anywhere close to having a skillspeed twink build yet, but I am looking forward to seeing how it does. I tried a SkSpeed DRG build in Slaughter and I could feel the GCD difference. Didn't keep with it though, but will try again for 60lvl. The problem tho is Skspd will be synced down to 150, not sure how high skspd can go at that ilvl but i look forward to finding out
    (1)
    Last edited by Xenosan; 08-12-2015 at 03:13 AM.

  10. #10
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Monoman View Post
    I use fending on my monk since it goes well with fists of earth and some other defensive buffs. All the positional based dps on monk makes killing stuff a pain anyways since I have to save lots of CD's to have much of a chance. I do more for my team by surviving and removing aetherflows off summoners/scholars and protect off healers than just killing one target and high tailing it anyways. I actually sort of wish there was a way to become even more defensive as a monk.
    I've been doing this and have been having tons more success. Plus I always get targeted first just for having the Monk name above my head so I can be a distraction and pull off limit breaks when needed. Survival is super important in the new mode since you lose your team points when you die.
    (1)

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