I can go for this. I get the impression AST was designed to be a powerful single-target healer first and foremost (more so than SCH) and they sorta missed the mark with it.
Something I made mention elsewhere as a Synastry change was to make it so it always affected the target, regardless if you healed a Synastry buffed target or not. This way the AST would have a 50% boost on the MT if they really needed to heal the MT really fast. It seems perhaps too powerful at a glance though it is partially balanced by the fact the only spells that can truly make use of it are Benefic and Benefic II.
I feel if they made the ability to draw more frequent, it would alleviate some of the concerns. 20s Draw timer would mean 50% more cards over the course of the same fight. You'd still be subject to RNG of course, but at least you'd have the ability to roll on that table more often.
This doesn't bug me so much for a couple of reasons.
1) Time Dilation + Diurnal Aspected Benefic is very similar to two Diurnal Aspected Benefic - you're basically one less cure at the beginning and one less HoT at the cost of your Time Dilation cooldown and adding one more Benefic. This also (still does) give the AST a choice - use Time Dilation to boost a buff or to make your existing HoT(s) more mana efficient. I like that small but subtle choice
2) You can reapply Regen at near the 15s mark while Divine Seal is still active, so you'd get 33s of boosted Regen which is a total of 2,145 Potency in that 33s, so if the WHM plays well they'll still out class the AST.
But I certainly understand the concern. This is the issue with balancing and it's always good to see everyone's viewpoint on how to change certain elements and see what we think. Even if the WHM only gets one HoT off during Divine Seal due to issues, that WHM is still getting boosted heals for 15 seconds that should still overwhelm what AST can put on the table with a Time Dilation Aspected Benefic + non-boosted Benefic casts.
Indeed. My data was intended to just take into account raw, unboosted healing potencies and how the healers compare under "normal, non-dire". Once you start taking into account things like Rouse, Divine Seal, Assize, Asylum, Lustrate, etc etc etc., that divide starts to become significantly greater.
There's a lot they can do, but we still have to at least consider some form of balance. If we push AST too far in one direction, then we're back to square one, just with WHM and SCH on the flipside. The goal is to make all the jobs viable at any given scenario. While there will always be a desirability scale, we shouldn't prevent a specific job from completing content due to lack of abilities.
That being said, it does indeed suck that basically AST be regulated to farming for this raid cycle. Hopefully we'll see some changes in time for the next raid cycle.
I kinda wonder what we can do in this vein without making it completely broken for the AST. I have nothing that comes up at the top of my head ATM, but will post something if I think of something.
Thanks for the feedback. I'm not sure how else to word the opening to make it seem less confusing at this juncture, but I can understand what you and SuzakuCMX mean in your quote too. I guess I'll have to get back to it later. Maybe sleep on it and see if I can word it better.
I'm glad the baseline healing is useful though. It's been something I've been meaning to compile for my analysis because we all need a foundation somewhere. The jobs will never be perfectly balanced, but we need as much information as possible to make informed suggestions.
=====
Thanks for the thoughts
[Edit] Editting to add more replies in from the thread, hang tight!
[Edit2] Mkay, caught up.





Reply With Quote

