
Originally Posted by
Lastelli
I actually don't agree on the part that it must be on the same level as whm/sch as a healer. After all, the current meta in healing involves one pure healer (whm) and one support healer (sch) that mostly do dps. This of course requires a perfect knowledge of the encounter and a very good healer. Just look at A2S and A3S clear videos. Sure, they look indeed very challenging, but nothing a pure healer + support healer can't handle. AST should be that support healer imo, like SCH is now, but instead of doing dps directly while letting the fairy assist the other healer, it should buff his/her companions (healer included) consistently while taking care of what the pure healer cannot do with some kind of unique feature (time based healing magic - pet-like stars - whatever). This could set a new meta for when an AST is in party. Right now, ast as a healer is just a whm wannabe who can trade hots for weak shields when in Noct stance and with crappy cards instead of useful CDs or oGCD abilities and with weaker versions of already existing skills. Nothing in the way ast heals feels unique except for Synastry which is the only skill that somewhat defines its otherwise very lacking personality as a healer...and it's not enough. Honestly, I feel like removing the RNG component from cards while also tweking some of their effects might fix most of AST problems, but I'm not sure they're planning to do it. RNG utility is no utility at all in raid progression and cards could be used 1) to buff your party dps when healing is easier; 2) to buff healing potency for healing checks and 3) to mitigate damage (expanded bole) for big AoEs. Choosing among these 3 options would make AST a very flexible healer and correctly evaluating the trade-off between "healing more" and "making your dps do more damage" using cards would be key and very interesting. Cards now are just "oh, ewer, let me use it on myself, you never know...oh, balance/arrow, let me spread it hoping I can expand it with the next draw...everything else I'll throw on someone random".
Also, I can't see why Ewer and Spire effects are what they are now. We have bards and machinists for that and anyway running out of TP/MP is something that happens rarely or shouldn't happen at all, having a 1/3 chance of drawing a card for this purpose is just useless.