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  1. #1
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by deos View Post
    what i just cant get: why are there WHM that use medica 2 BEFORE a fight starts, for example before a primae fight
    medica 2 isnt succor that prevents dmg, its useless overheal on a group thats full to begin with which creates unneeded aggro
    this is just so stupid...
    Well that one is dumb. There is no need to cast medica II early in the fight nevermind before it. There are Healers mainly in DF who don't understand how aggro builds and if they start a boss fight with the only aggro on the table they will pull and die. Ideally you don't even want to cast a single heal for the first few % of the boss so the Tank has time to get through their rotation and firmly establish threat. Even if the Tank pulled if the first thing you do is divine seal and medica II the Tank will have problems dealing with a huge spike in your threat. There is no incoming damage in the first 30 seconds or so of the fight just a couple of hits on the tank so you might as well wait a bit and do some DPS since damage pulls much less threat than heals.
    (1)
    Last edited by MXMoondoggie; 08-10-2015 at 06:59 PM.

  2. #2
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by MXMoondoggie View Post
    Ideally you don't even want to cast a single heal for the first few % of the boss so the Tank has time to get through their rotation and firmly establish threat. Even if the Tank pulled if the first thing you do is divine seal and medica II the Tank will have problems dealing with a huge spike in your threat..
    If a tank cannot hold hate through this at level 60, they need to go back to "tank and spank" school and learn.

    You will not always have fights where there are no damage right off the bat. You will have some where they are getting their asses kicked first thing. Are you really going to stand there and go... but but... they don't have aggro yet.. I can't heal... I really do wonder if you would just stand there and let them die. Perhaps this is why I see so many healers do absolutely NO healing on tanks that obviously need it, out of fear.
    (1)

  3. #3
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Seraphyna View Post
    If a tank cannot hold hate through this at level 60, they need to go back to "tank and spank" school and learn.

    You will not always have fights where there are no damage right off the bat. You will have some where they are getting their asses kicked first thing. Are you really going to stand there and go... but but... they don't have aggro yet.. I can't heal... I really do wonder if you would just stand there and let them die. Perhaps this is why I see so many healers do absolutely NO healing on tanks that obviously need it, out of fear.
    WHM has like a million options for a heal if the Tank is almost dead. Especially at the start of the fight. They probably also have stoneskin,e4e,Adloquium etc so why are they taking so much damage right off the bat? There is absolutely no reason to throw divine seal medica II straight away instead of throwing DoT's in cleric stance and doing some DPS.

    Like seriously why are you throwing out a panic heal on the whole party when only the Tank is taking a bit of damage? The fact you are talking down to me while suggesting this is just funny.
    (1)
    Last edited by MXMoondoggie; 08-11-2015 at 07:34 AM.

  4. #4
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by MXMoondoggie View Post
    WHM has like a million options for a heal if the Tank is almost dead. Especially at the start of the fight. They probably also have stoneskin,e4e,Adloquium etc so why are they taking so much damage right off the bat? There is absolutely no reason to throw divine seal medica II straight away instead of throwing DoT's in cleric stance and doing some DPS.

    Like seriously why are you throwing out a panic heal on the whole party when only the Tank is taking a bit of damage? The fact you are talking down to me while suggesting this is just funny.
    Your feelings got hurt from a simple question from an action I see from a lot from healers when I'm on my DPS job. Interesting.

    I guess some people don't DPS and/or react as I have stated. Again, interesting.

    Proactive vs. reactive, big big difference in skill.
    (0)

  5. #5
    Player
    Bovinity's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Seraphyna View Post
    Your feelings got hurt from a simple question from an action I see from a lot from healers when I'm on my DPS job. Interesting.

    I guess some people don't DPS and/or react as I have stated. Again, interesting.

    Proactive vs. reactive, big big difference in skill.
    WHM has no issues at all with maintaining a tank that's being hit hard, but none of those options are really "proactive" anyway. (Unless you consider precasting Cure to be "proactive" in which case that's a pretty loose usage of the word)
    (1)

  6. #6
    Player
    MayuraT's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    20
    Character
    Mayura Takamori
    World
    Hyperion
    Main Class
    White Mage Lv 68
    Quote Originally Posted by MXMoondoggie View Post
    WHM has like a million options for a heal if the Tank is almost dead... ~ ... why are they taking so much damage right off the bat? There is absolutely no reason to throw divine seal medica II straight away instead of throwing DoT's in cleric stance...

    Like seriously why are you throwing out a panic heal on the whole party when only the Tank is taking a bit of damage?
    Quote Originally Posted by Seraphyna View Post
    I guess some people don't DPS and/or react as I have stated. Again, interesting.

    Proactive vs. reactive, big big difference in skill.
    I'm confused now... when there's a group of bees tank pull like 4xbees+tree or 6+mobs at once, i like to divine seal+medica2, cure2, regen, cs, then holy spam. That's pretty much divine seal+ medica 2 right at the start, is that wrong? >.> so far i've never had a single complaint or anyone dying. I've also never really had a problem with tank holding hate, maybe like only once or twice ever.
    (0)

  7. #7
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MayuraT View Post
    I'm confused now... when there's a group of bees tank pull like 4xbees+tree or 6+mobs at once, i like to divine seal+medica2, cure2, regen, cs, then holy spam. That's pretty much divine seal+ medica 2 right at the start, is that wrong? >.> so far i've never had a single complaint or anyone dying. I've also never really had a problem with tank holding hate, maybe like only once or twice ever.
    Medica II just takes additional time and is fairly wasteful when the tank is the only one taking damage.

    Considering that the first Holy stuns everything, you really don't need a massive healbomb lead-up. A Stoneskin in effect prior to the pull, a Divine Seal Regen, and (if necessary) a Cure I/II to top off the tank immediately prior to a SC+Holy is fine. If things are still alive when the stunlock wears off and the Regen drops, throw an Asylum on the tank along with the fresh Regen to keep more GCDs free for DPS.

    Stopping to hardcast Medica II at the beginning just gives mobs more time to lay into the tank, not to mention the additional drain on your MP, which is already stretched if you are going all-out on DPS in addition to healing normally.
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