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  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by ckc22 View Post
    All of HW so far has been working towards preventing people from playing multiple classes to the fullest whether its battle or doh/dol classes.
    I just came back to the party and am level 57 in the middle of all the Heavensward quests. Genuinely curious, what are they doing to try and deter you from playing multiple jobs?
    (0)

  2. #2
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Skivvy View Post
    I just came back to the party and am level 57 in the middle of all the Heavensward quests. Genuinely curious, what are they doing to try and deter you from playing multiple jobs?
    Less stuff to carry in your inventory. DoH/L scrips are a mess. SE has implemented the Specialist system for Crafters but honestly all the Hardcore crafters will get everything to 60. As for battle classes, High Level Roulette is useless after the first time because it yields no exp. HW FATEs were sooo useless before 3.05. The fact before only Hunts were the only way to upgrade gear. What's sad is the NA/EU servers are subpar with the JP servers. This relates to when the NA/EU servers went down but the JP servers were just fine.
    (0)
    Last edited by FallenArisen0990; 08-08-2015 at 12:48 AM.

  3. #3
    Player
    Neriam's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Neriam Moore
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    This was already the case in 2.0

    Law => Philo
    Eso => Myth (job restricted)

    Maybe the next tomes will be like soldiery and won't be job specific.
    (0)

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    It's even worse if you have classes spread across levels, though I am working on that. They were able to add more slots to the Soulstones holding space, surely an extra line (or at least 1 or 2) per slot can't hurt.
    (5)

  5. #5
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Yeah, if specialization gets pushed any harder on battle content, I might leave at the end of my subscription if a good new game comes out...

    I seriously don't want another WOW daily chore clone...
    (6)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #6
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    I play most classes, in turns, they're spread across all levels, I'm living in a perpetual gear management nightmare !
    I wish there was a bit more space, like... at least 1 more slot per armory slot per new job introduced would be good, to not be even more crowded than it was before.
    (7)

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,888
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GabrielK View Post
    I play most classes, in turns, they're spread across all levels, I'm living in a perpetual gear management nightmare !
    I wish there was a bit more space, like... at least 1 more slot per armory slot per new job introduced would be good, to not be even more crowded than it was before.
    For me its rings. Since there are two items needed for each role for that slot, it's as bad as the weapons.
    (0)

  8. #8
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Why is thread in existence? This question has been answered numerous times. This is why the English Forums are vastly ignored - .-;
    (0)

  9. #9
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Quote Originally Posted by FallenArisen0990 View Post
    Why is thread in existence? This question has been answered numerous times. This is why the English Forums are vastly ignored - .-;
    Can you link the thread where this was answered ? I tried searching and it yielded nothing.

    Edit:

    I found a link, on the forum, to a reddit post:

    Quote Originally Posted by Reddit
    Q: With addition with new jobs in Heavensward, player inventories and armory chest space will start to suffer. Any plans to increase storage space, perhaps with quests similar to Final Fantasy XI or something along those lines?

    A: First and foremost we've heard this question asked multiple times around the world and we want to mention that in Final Fantasy XIV just the sheer volume of the character data and the number of items each character can hold is much greater than that of a typical MMO. The reason why we can’t increase the size of the armory chest quickly or easily relates to how often we rewrite the data into the servers in the back end. We rewrite the data every fifteen seconds so even if the server goes down you don’t experience a rollback. Of course with the sheer volume of the character data when you expand the armory chest the amount of load that goes into the rewriting and refreshing of the back end servers would increase and we’re trying to keep it as quick as possible. We currently have it at fifteen seconds but if we were to add more load to it then it may make it take longer to do that refresh and it may delay to thirty seconds, one minute, fifteen minutes. We don’t want to take away from the player experience. We don’t want things to slow down because we’re expanding the armory chest. We’re researching ways in which we can make that happen. We need more time to make that happen. We’re not saying it’s impossible but your patience would be appreciated as we try to figure out a way to optimize the process so that it won’t take away from the speed and affect playability or the player’s experience. We are trying to implement something that can be addressed quicker which is increasing the number of retainers. So in the mean time we if you are using things within the game fairly frequently you may want to utilize the expanded retainer capabilities.
    (3)
    Last edited by GabrielK; 08-07-2015 at 11:07 PM.

  10. #10
    Player
    Theonekitten's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    197
    Character
    Natsu Theonekitten
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by FallenArisen0990 View Post
    This is why the English Forums are vastly ignored - .-;
    The fact that you responded proves your comment moot, hence, you are no longer valid.
    (3)

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