I wish people would stop repeating this line as if it was true. The #1 main tank of choice for the majority of Alexander (Savage) is Dark Knight, not Paladin.
That is pretty much the case.
DEX/STR do not affect Block anymore, making block VS parry at same level since they added Raw Intuition for WAR.
Clemency potency is affected by Attack Power (That mean STR / Weapon base DMG)
The only 2 option is VIT or STR, VIT won't make PLD mitigate more but give more HP (Hello WAR 2.xx, except we don't have any way to leech our HP back like war in 2.xx)
Having a Paladin as Main Tank make them lose they LAST single tool that is affected by STR (Clemency) as it be interrupted, and is pretty much the same deal with SS. you better have PLD Off Tank and support with Stoneskin, Clemency, stun.
VIT on PLD have 1 utility => Divine Veil, but again, everyone except PLD get the effect out of it, so this won't help Paladin in MT position.
VIT is also very good if you plan SS spam yourself with strong CD up.
Here a video that show the POWERFUL defense on PLD (BUT KEEP in mind the initial pull wrecked all my CD, leaving me with nothing left after 30 SEC ish) so yes, as much PLD have access to powerful CD, it don't last for crap. You can notice in video that i change my gear to STR for BOSS (in RAID you can't change your gear and abuse of both world like i did in this video, the only reason it was possible is because initial pull was just TRASH (were PLD is still the king to survive that)
Note: On initial pull, gotta enjoy the big 120~200 DPS that PLD offer (rarw..)
http://www.twitch.tv/fenrir_ilax/v/10533062
On boss as PLD OT, you can see what it offer. (again that power is only due because is a SINGLE target were PLD is close to WAR DPS in that situation) In the end of fight, i take the boss and blow out my CD to make it like a joke, but in fact, is just because i was OT all the way and had all CD available for last min of the fight... (PLD is for fact, mega strong for short time)
Here another Video showing the Strength of PLD in OT mode VS other Tank. (7 Tank + 1 SCH)
http://www.twitch.tv/fenrir_ilax/v/10497676
If i do Alex floor 4 again this week, i can record it and show you the power of OT PLD helping a WAR or DRK MT with clemency and SS.
That is absolutely true, DRK or WAR, not paladin for sure. PLD still bring good utility to the fight, making them decent Off Tank.
Last edited by Pr0c3ss0r; 08-13-2015 at 01:54 AM.
I am not sure what you mean there.
PLD Version:
http://www.twitch.tv/fenrir_ilax/v/10654787
WAR Version:
http://www.twitch.tv/fenrir_ilax/v/10655989
Raw Intuition: 1 min 30, last 20 sec (100% Parry)
Bulwark: 3 min, last 15 sec (+60% Block)
1% more DMG mitigation for massive timer and less up time, i am not sure the part that make me not serious on this. 1% don't cut the uptime/recast, nor the fact that Bulwark is not 100% block.
Even later on with i210 Shield, it be maybe 2% more instead of 1%, but i have a news for you, this wont happen until PLD actually beat A4S.
As much Sheltron is powerful and can be used every 30 sec, against multi-target it mean nothing, on Single target with strong PHYSICAL move (Like Ravana BB) then yes, Sheltron is mega powerful, so is Inner Beast that war can use every 22.5 sec and i exclude the extra one they get from Infuriate, Raw, Vengence and Berserk.>.>.
Also, Inner Beast mitigate 20% all kind of damage and for 6 sec, is a very powerful tool with multi-encounter and let just ignore the heal they get back from it, so Sheltron sound less ridiculous: 1 Single phisical hit block per 30 sec.
Last edited by Pr0c3ss0r; 08-13-2015 at 03:19 AM.
Because PLDs get to block stuff with their shields in addition to being able to Parry. PLDs aren't forced to choose between the two, they get both.
STR/DEX also no longer affects parry either, so its misleading to use that in your argument like its effects were only removed from Block.
Raw Intuition also doesn't "make Parry better". It's a cooldown that gives you 20% damage reduction against physical attacks that you can parry, that comes with a serious drawback against multiple enemies unless you use a second cooldown.
Pretty much this. You make a lot of good points (@Processor); but you also spread a lot of falsified information.
- Saying Block and Parry are on the same level now is silly. Yes, you can compare Bulwark to Raw Intuition. But you cannot compare a Paladins base rate of Blocking and Parrying attacks to a Warriors base chance to Parry. Not to mention how useless the Parry stat is; you technically don't want a single point of Parry on any of your gear. Which makes a Paladins natural chance to Block and Parry far superior to just Parrying on a Warrior.
- Depending on the Shield you use you can currently Block for up to 28%. Parrying is 20%. In 2.x if we stacked STR we could Block for 30-35(?)%. However, as our Shields get better in 3.x we'll slowly get closer to that 35% realm again. It's not 1% more mitigation.
- Choosing between STR OR VIT gear is silly. Paladins can have both; its called i150 Penta-melded Accessories. +155 Str +140 Vit across five accessories. 9k Crits on Clemency. 1.8k Divine Veil barriers (better than AoE Stoneskin.) You don't need to chose between one or the other.
- Speaking of Clemency and Stoneskin; if you are getting interrupted then you are not timing them right. That's the fault of the player; not the job. There are a ridiculous amount of opportunities to be casting spells in A1 and A2 Savage (plenty of time before each Tank Buster too!) You keep making it sound like spells are completely useless when main tanking when that couldn't be further from the truth.
Last edited by Galactimus; 08-13-2015 at 04:15 AM.
You cannot block and parry simultaneously so I don't see what you're trying to say with "they get both". Yes we get Blocks and Parry - but it's just another roll on potential outcomes.Because PLDs get to block stuff with their shields in addition to being able to Parry. PLDs aren't forced to choose between the two, they get both.
STR/DEX also no longer affects parry either, so its misleading to use that in your argument like its effects were only removed from Block.
Raw Intuition also doesn't "make Parry better". It's a cooldown that gives you 20% damage reduction against physical attacks that you can parry, that comes with a serious drawback against multiple enemies unless you use a second cooldown.
WAR -> Inc. attack ->Roll Damage, Roll Crit. Damage, Roll Parry Damage, Roll Parry Crit. -> One of these will happen.
PLD -> Inc. attack -> Roll Damage, Roll Crit. Damage, Roll Block Damage, Roll Block Crit., Roll Parry Damage, Roll Parry Crit. -> One of these will happen but Block supersedes Parry - so if you roll a Block you can't roll a parry. You will never get both simultaneously - we do not get Parry guarantee abilities or boosts to Parry rate - only Block rate % from Bulwark - also entirely dependent on shield choice (gear).
Also Raw Intuition is 100% guaranteed Parry - Bulwark is 60% chance to Block.
Last edited by Dhex; 08-13-2015 at 04:31 AM.
Actually it's a 60% increase to block. If you are using a Shield with a naturally high Block Rate it boosts your chance to Block closer to the 90 - 95% realm. And it doesn't matter if you can't Block and Parry simultaneously. Having the ability to Block and Parry is still superior then only having the ability to Parry. Blocking gets better and better with the growth of our Shields. Parry stays gimped forever.
Gonna start throwing memes around if this thread doesn't end soon.
pld is not a dmg class.
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