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  1. #11
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The world is going to look different already. They added a bunch of new NPCs along with the rest of the content. I never read through the whole Item list changes before but they added 30 vendor NPCs alone. Combined with Beastmen strongholds, GC Changes, Airships and Chocobos it's going to be a good bit more fleshed out. If only they would put the servers online already!!!!
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Synfrag View Post
    The world is going to look different already. They added a bunch of new NPCs along with the rest of the content. I never read through the whole Item list changes before but they added 30 vendor NPCs alone. Combined with Beastmen strongholds, GC Changes, Airships and Chocobos it's going to be a good bit more fleshed out. If only they would put the servers online already!!!!
    agreed.
    the game was just bare bones before 1.18, i think its pretty much a solid base of a game now.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #13
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Odd enough, some people already finished patching the game...i might only tomorrow tho.

    and talking about it...ifrit weapons have much higher delay than normal weapons...axe, bow and staff have 4.3sec...and DoM weapons are 100% blunt damage.

    I thought the weapons being only 1 damage type was only for elemental damage...but seems it's for everything.
    (0)

  4. #14
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    [dev1194] It is no longer possible to destroy parts of the following enemies: [long list of enemies]
    EH?!?? Why?? They took out monster behaviour and now the parts that can be destroyed too? Why?? Is it to re-implant it better at a later time or something?
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #15
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Nakiamiie View Post
    EH?!?? Why?? They took out monster behaviour and now the parts that can be destroyed too? Why?? Is it to re-implant it better at a later time or something?
    They removed most/all incapacitation that doesn't have visual indicator it seems...well, FFXI doesn't have incapacitation other than visual ones so...
    (0)

  6. #16
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    It's mostly humanoids that you can't incapacitate. Other monsters (such as coblyns) remain off the list.
    (0)

  7. #17
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ashaylin View Post
    It's mostly humanoids that you can't incapacitate. Other monsters (such as coblyns) remain off the list.
    Because coblyn incap has visual. They lose their clusters.

    I'm already getting disappointed with it...FFXI's dodos and kimayira are being added in this game.

    ...well, at least the coeurl is original.
    (0)
    Last edited by Lienn; 10-05-2011 at 08:09 AM. Reason: typo

  8. #18
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Things I didn't notice before, but not sure if new:

    They put more mobs in certain areas (like treespeak, lol yay stealth)
    [dev1192] Enemies no longer attack players immediately upon contact, regardless of how it detects.
    [dev1160] Gathering points whose grade is relatively high for the player can now be exploited a greater number of times before depletion.
    (0)

  9. #19
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nakiamiie View Post
    EH?!?? Why?? They took out monster behaviour and now the parts that can be destroyed too? Why?? Is it to re-implant it better at a later time or something?
    all the incaps that were taken out did nothing.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #20
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lienn View Post
    I'm already getting disappointed with it...FFXI's dodos and kimayira are being added in this game.

    ...well, at least the coeurl is original.
    Huh? What is your point? FFXI had dodos but they were big reptilian avians. If you are talking about XI's Khimaira, Chimera are a staple of Japanese Mythology and Coeurls date back to the 30s sci-fi novels. Really not sure what your getting at here... Sounds like you are mad they are keeping consistency of their franchise in the use of Mythology and franchise history. Do you want them to call bombs Kirbys?
    (0)

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