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  1. #71
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Delily View Post
    What happens when the potency of Ruin is boosted by 20%? SCH is already on par with WHM for healing, and now they're doing significantly more damage. Guess what job people will start playing and asking for?
    If only you could boost SMN's DPS without affecting SCH...oh, wait...
    (0)

  2. #72
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    A better idea would be to give them utility abilities, designing dungeons and encounters around the varying abilities of each job. The reason this would be a good idea is that it would allow them to break the rules for how much damage a class can do. For instance, if a damage dealer is defined as a character who trades heavy armor for mobility, thus reaching places that a tank cannot, that could fundamentally alter the encounter design. Dragoons could jump to high places in a dungeon, dropping a rope so that the party can take a less obstructive path, a bard can shoot a switch to open a gate using a trick shot ability, or a ninja could stealth past some opponents to open a trap door. Black mage's sleep spell would suddenly have a utility benefit once again, and tanks would be more of a pure combat class than a utility hybrid.

    I guess what I'm saying is it would be more interesting to have the dungeons and encounters designed so they can be tackled in different ways depending on party makeup than giving people variant specs for existing jobs.
    (0)
    Last edited by Fendred; 08-09-2015 at 01:17 AM.

  3. #73
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    If only you could boost SMN's DPS without affecting SCH...oh, wait...
    Seriously, you need to think a bit; to prevent skill bloat, all jobs got 5 new abilities in 3.0. It's not as if the class skills are unused. No matter how many expansions they release, no matter how many new jobs skills we get, SCH and SMN will share, at the least, Bio, Bio II, Miasma, Miasma II, and Shadowflare. Those skills will always form a part of the core rotation of both classes, not to mention the utility spells like Virus and Eye for an Eye. Unless both specs are in the class role, one spec will always make balancing the other spec harder than is necessary, and if both specs are the same role, they will flip flop as to which is better. This is not some theory or speculation, this has been the trend in every MMO that has offered specialization. It's challenging enough balancing the skills between jobs, adding specializations would just added more work that ultimately will not pay off. We get specializations in that we can switch our jobs at any time, that's more than enough.
    (1)

  4. #74
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fendred View Post
    A better idea would be to give them utility abilities, designing dungeons and encounters around the varying abilities of each job. The reason this would be a good idea is that it would allow them to break the rules for how much damage a class can do. For instance, if a damage dealer is defined as a character who trades heavy armor for mobility, thus reaching places that a tank cannot, that could fundamentally alter the encounter design. Dragoons could jump to high places in a dungeon, dropping a rope so that the party can take a less obstructive path, a bard can shoot a switch to open a gate using a trick shot ability, or a ninja could stealth past some opponents to open a trap door. Black mage's sleep spell would suddenly have a utility benefit once again, and tanks would be more of a pure combat class than a utility hybrid.

    I guess what I'm saying is it would be more interesting to have the dungeons and encounters designed so they can be tackled in different ways depending on party makeup than giving people variant specs for existing jobs.
    Let me tell you a little bit about Funus, a boss in the game Dark Age of Camelot. He was a part of the Caer Sidi encounter, and had to be defeated before the final boss, Apocalypse, would spawn. He was designed so only clerics, a healing class, could hurt him. As a healing class, clerics were not widely played. You could sit and work on forming a Sidi party for hours, only to fall through because you didn't have enough clerics present to beat this one boss mob. Tying an encounter to single class's abilities effectively locks out any group that does not have said class. That's fine in a premade situation, but in the random parties thrown together for a DF, it doesn't work out so well.

    On the flip side, making it so an encounter uses the skills of the group present isn't much different than the current situation. It might be fun at first, but eventually, the novelty will wear off, and people won't even notice. What value does that bring to the game? FFXIV does need some variety, I'll grant that, the problem is most of the ideas players are offering up have been tried before with predictable results.

    The reality is that the FFXIV is the Wendy's of the MMO genre (WoW is McDonald's). It's different enough to attract players who are tired of WoW, but it's similar enough to attract a significant number of players. If you want a really exciting, stimulating experience, ingle player or network games (like Diablo 3) are where you will find them.
    (2)
    Last edited by Delily; 08-09-2015 at 01:39 AM.

  5. #75
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    In the realm of card games like Magic and Hearthstone, a lot of ideas and interactions get labeled as "Christmas Morning". This term is meant to bring light to an interaction or a setup that seems perfect on paper, but in reality would happen so infrequently that it becomes more of a liability to assume and ultimately a waste of time to theorycraft around it.

    When thinking about new specs and new abilities (especially in light of players ALREADY ignoring abilities that the high level players deem as necessary: "I don't think that Swiftcast is all that important and I dont want to level THM" and the thread below this one at the time of my comment is about Bad DPS and playing with no knowledge of rotations), take a note from the post above and really, really, really, flesh out every interaction with the game, not just your own. This game is formed that people can pick it up and get somewhat of an idea as to how it works, and people still have trouble. That trouble at the low level creates headaches for many who visit this forum. I am all for theorycrafting, but if you give an example, throw in how your idea can work for a new mmo player and/or a player coming over from WoW or GW2. Ask the question "Not how fun this seems to me, but how intuitive is this for a person with no knowledge whatsoever of how to play?"

    This is good game design, and one could argue that Specs and such are Mini-games within a larger game.
    (1)
    Last edited by Xairos; 08-09-2015 at 01:52 AM.

  6. #76
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Delily View Post
    Seriously, you need to think a bit
    It's not like one of the jobs is a Summoner, and like every pet skills is unique to the job so that you could boost them 1) to better fit the lore and 2) to adjust SMN without changing anything to SCH.

    And, if you want to be technical, at lvl 50, SMN had 17 (By combining the 3 types ef Enkidle) unique skills and SCH 12 (Not counting Embrace twice).
    At level 60, it becomes 22 for SMN 17 for SCH.
    And Arcanist gives 18 skills. So they have almost more unique skills than shared ones, and they don't cross class the same skills, too.

    So, in fact, Arcanist was the perfect example of how the system can work well.

    EDIT : But, I admit that withtout the pet, if would require more thought to do the same for other classes, but it's far from impossible
    (0)
    Last edited by Reynhart; 08-09-2015 at 03:11 AM.

  7. #77
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dhex View Post
    So if Devs decide they don't like something - even if players request more of it because it's successful from a functional and practical use standpoint (SCH/SMN) - they shouldn't consider it?
    Nope. If they don't like it, they're under no obligation to do it no matter how many players want it.

    Quote Originally Posted by Makeda View Post
    No I meant Scholar. Not Arcanist. Scholar is the healing spec, Summoner the DPS spec. The same Job otherwise - they share gear and levels, other than the weapon.
    You said "Scholar has two specs", though. It doesn't. Arcanist has two specs, Scholar and Summoner.
    (0)

  8. #78
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Airget View Post
    As shown with Arcanist, it just creates a restriction to how unique you can make each job as a seperate entity.
    This is only because of how poorly jobs were implemented.

    Imagine, if you will, the following:

    - Classes cap at lv30
    - Job crystals retroactively change certain class abilities and how they scale

    Using ACN/SMN/SCH as an example, ACN would cap at lv30 and go no further. What we know as the ACN lv31+ abilities can only be learned and used by SMN. Equipping the SCH job crystals changes Bio, Miasma and so on to Helix spells (the spells SCH had access to in FFXI), which mechanically are similar to their original counterparts but with different potency and scaling. Post-30 SCH would gain either different attacks, more utility, or more stuff related to their fairy. This way both jobs effectively split at 30 and become very different from each other. This deals with the identity thing, the "we can't buff SMN without buffing SCH" thing and allows for classes to split into jobs.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #79
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    EDIT : But, I admit that withtout the pet, if would require more thought to do the same for other classes, but it's far from impossible
    Right, the thing is, the design team does not want to make the pets themselves become the focus of the job ala FFXI summoner. The lore of the job is that it's becoming more like Allagan high summoners who took on the likeness of said primal like Ysayle.
    (0)

  10. #80
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    One of my friend SMN told me that the pet only count for 30% of the overall SMN's damage.
    They could improve it fairly without doing the same as FFXI, where the SMN himself basically did no damage.

    As I said, you could easily adjust jobs separately just by removing traits from classes and give them to jobs. Because, let's be honest, traits don't have any real impact before lvl30.
    (0)

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