
Originally Posted by
Saggo
I can buy that it doesn't fit in the vision SE has for FFXIV. They tried it, it didn't fit, they moved on. I don't have to agree, I could wish they explored it more, since SMN and SCH quite simply work, but it's their vision.
What I don't buy is everyone (not necessarily you specifically, just in general) saying it's a failure, or it's too hard, or it's a terrible choice. All of those apocalyptic descriptions.
Numbers is simply what programmers do. I know, I'm one of them. All you have to do is look at Wanderer's Minuet and Empyreal Arrow/Sidewinder to see that. They upped WM and reduced the potency of EA and SW so that even though EA/SW do less damage during WM post-patch, BRD DPS went up overall. They get the numbers, and that's ignoring problem-solving techniques like applying a SMN-specific tweak before tweaking Ruin, to use your example.
Balancing a variable (Ruin, Wanderer's) is not so difficult that it causes undue hardship to developers. It simply doesn't. At the end of the day, they abandoned dual-jobs/specs out of direction and vision, not difficulty.