Update: Tried out the advice, still periodically get shaky but getting the new rhythm down. It's a little embarassing being at 60 already but you never stop learning, right? Closer to 1,100 DPS last parse, am ilevel 185 currently.
Update: Tried out the advice, still periodically get shaky but getting the new rhythm down. It's a little embarassing being at 60 already but you never stop learning, right? Closer to 1,100 DPS last parse, am ilevel 185 currently.

I accidentally built muscle memory with an "old" version of the optimal DRG rotation when it came to oGCDs. It took nothing short of changing my hotbars so the buttons were in the right place for the "new" rotation for me to get it working right for me. Don't feel embarrassed, as I started "fixing" my rotation about 3 days ago, at i189 at the time.
You are never too high level to learn.

Another really great way to setup your hotbars is to base them on what I'm calling Separation of Concerns:
- Main Bar is for GCDs I use in my main rotation, 1-6 and QERTFG (easy to reach)
- My Mouse buttons (M1-M6) are for commonly used DAMAGE oGCDs (easy to reach)
- CTRL+Mouse buttons is for CONTROLLING pets (SCH, SMN, MCH Turrets) or CONTROLLING damage (Tank Defensive CDs). For DPS, this is where my longer-cooldown offensive oGCDs live.
- ALT is for Alternative Strategies/Options. Silences/Stuns/Heavies/Sleeps live here, Elusive Jump/Second Wind/Bloodbath on DRG, etc. Used less often
Because I play multiple classes, I also make things consistent. 4 is my "buff" GCD (Heavy Thrust, Hot Shot, Straight Shot), 5 is my primary DOT (Phlebotomize, Lead Shot, Venomous Bite), M1 is my stun, etc. Obviously, I have a gaming mouse which helps IMMENSELY, but regardless you can see the basic idea. Keeping things blocked off in logical groupings really helps.
Right now my main hotbar is 1: Touch of Death, 2: Dragon Kick, 3: Bootshine, 4: Twin Snakes, 5: True strike, 6: Snap Punch, 7: Demolish. My muscle memory before was tied to "If we are at the rear, odd numbers, if we are at the flank, even numbers" so as you can see, fixing the redundant Demolish problem is tripping me up a little bit unless I can adapt it, otherwise I may have to take your advice and rethink the arrangement.
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