As the topic title says, a large part of the dungeon clear experience now is from killing the boss at the end of the dungeon. For the dungeons in Heavensward this experience amount varies from 70k-130k experience. However if you are dead when the fight ends, you lose out on this huge chunk of experience, and it quite often occurs that you end up dying through no fault of your own.
As an example I had just now I was doing Sohm Al as a Paladin, and just after the part where you break the wings our healer succumbed to the Chaos Blasts. Through doing my absolute best in between spacing out my cooldowns and stoneskinning myself the DPS of the group managed to kill the boss anyway, but I died just before the boss did.
In a way the game is encouraging me to not go through all this extra effort, because if I hadn't bothered and died earlier it would've been a wipe, the dungeon would have taken longer, but I would have gotten my dungeon clear experience, and that seems counterintuitive. It also can take away from the kind of rush you get from just barely pulling a kill off if you miss out on a large part of the rewards like this.
Does anyone else have any feelings on this subject? Stories to share of just barely missing out on the dungeon clear XP through no fault of your own?
Edit: I just remembered this, but it's interesting to note there is one Heavensward dungeon (and possibly just one dungeon in total) that doesn't have this problem. In the Aery you actually get the boss kill experience regardless of whether you are alive and engaged with the boss when the fight ends. It's interesting to me that this is something that is possible to do, but not universally applied. That boss fight in particular does end under unusual circumstances, but it gives me hope that if so desired similar things could be implemented in all dungeons in the game.