Results 1 to 2 of 2
  1. #1
    Player
    GuiltyBoomerang's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Estur Leone
    World
    Tonberry
    Main Class
    Gladiator Lv 50

    Flames and water areas occasionally slowing the game down

    Hi, I've noticed on my computer that during certain fire effects or water fights, my FPS drops a considerable amount. I run a GTX970 with a i5 3570k and 8GB RAM. I run at 60FPS at 2560x1440 most of the time, but running into areas filled with water (such as the Hinterlands or Sea of Clouds) will drop FPS down slightly, with more if I engage a fight there (50-55FPS.)

    The flame effects are particularly noticeable on what I'd like to call "massed" flame attacks - such as the Hydra's 'Dragon Breath' and one of The Vault's final boss moves. When these occur, I get an instant FPS drop, with The Vault move taking the game down to a stuttering 45FPS. I have tried taking resolution down to 1920x1080 and playing the game in fullscreen to no avail.

    Anyone else having this occur to them?
    (0)

  2. #2
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Complex geometry/textures and such have always run the risk of this kind of thing happening...guess I've just gotten used to the abuse over the years. I remember when they added Abyssea to XI everyone had hissy fits over the frame dips around mobs like the sand worms and raptors---and we had high end hardware running a game that could run on a toaster (so to speak). A lot of times it comes sort of down to a fill rate issue---CPU or RAM bottlenecking mostly. And this game still runs a lot of stuff on the CPU that could and should be offloaded to the GPU.... but that is another issue.

    I've pretty much resorted to always turning off a lot of eye candy in games by default. After I play for a while and things seem smooth enough I may go turn some back on to see what I can get away with. Unfortunately, there hasn't been much wiggle room for my laptop with this game. Can try tinkering with some things like Glare and Radial Blur, physics, maybe shadows or grass, LoD cache, etc. to see if you can mitigate some of the slow down--just depends on how much you might need to trim versus how much your eyeballs can tolerate I guess.

    You may be able to simulate the problem by going out to East Shroud and running over to Little Solace. Watch your frame rate as you pan back towards the Hawthorne Aetheryte. This tends to be a bit of a problem spot that may prove a good testing spot (instead of trying to compare results in an instanced event). If not there, you may be able to do it in one of the busier cities---possibly by angling your view towards the market places or something (lots of players, lots of AA/AF, wire frames, textures, etc. to process).
    (0)