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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80

    CD Rotation For A1S

    Someone went through the trouble to make this (they're credited in the image):

    http://i.imgur.com/Csnxu1p.png

    So I decided to take a look at how CDs lined up for WAR and... yeah, WAR is pretty good in this fight.

    http://i.imgur.com/fXUfk3C.png

    This assumes OT until 0.5 spawns, though honestly you can be in Deliverance for the entire first phase as MT as well. You'll be in Defiance for the Missiles if you happen to get targeted. If you're new to the fight, it's best to stay in Defiance as much as possible until your healers are comfortable with the AOE/tank damage that goes out.

    You can use Holmgang on every odd/even tank buster, but I'd recommend saving it in case of an emergency as you'll have insane mitigation up for the hit. I didn't know what to do with RI since it only mitigates physical damage (autos) - you could use it after Foresight wears off or you could use it later on after the tank buster.

    I don't want to go re-edit the picture, but another thing I realized is you can IB before the second RF and then Infuriate -> IB for the tank buster. Alternatively you can just IB the tank buster and save Infuriate for more Fell Cleaves.

    If anyone has any improvements/suggestions, please share them as I only threw this together in 5 minutes. I also don't play PLD/DRK @ 60 so I'd like to see their CD rotations for this as well, and the benefits of WAR tank vs PLD/DRK for the first phase.
    (1)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    As DRK I'm using this CD rotation :

    First buster, during Hydrothermal Missile's cast I use Shadowskin + Conva. Then DA + Dark Mind + Shadow Wall in the following GCDs to have them up for both Royal Fount and Hypercompressed Plasma.
    Second buster, pretty much the same without Shadow Wall.
    Third buster, Living Dead.
    Fourth buster, same as first buster, but the boss generally dies before.

    My co-tank is a PLD and he uses HG on the second one. That's why I decided to use LD on the 3rd, this way healers can focus on me for the second as I'll take more damage because I don't have Shadow Wall, and for the 3rd one, they can focus him because he doesn't use Sentinel and keep it for the 4rth if it happens.
    I tank out of Grit most of the time, only turn it on between Photon Phaser and Hydrothermal Missile and turn it back off after Plasma when I'm back at full HP. For the 3rd Plasma I don't activate it at all because I use Living Dead. I use Foresight, Dark Dance and Reprisal to compensate the lack of tank stance. I also use Shadowskin and Convalescence in that fashion for the phase where I'll use Living Dead. This fight is really easy in terms of CD management because busters are really far away from each other. WARs can pretty much use Vengeance + IB for every Plasma and use ToB + Conva and Raw Intuition when they're on Deliverance to compensate for the lack of Defiance. This fight is perfect for WAR.

    It also happened that I feel so confident about healing that I don't even activate Grit for the 1st Plasma (and 4th if it comes). Only if I have Reprisal + all my CDs + healers not struggling too much. I ask them before doing that of course.

    It may not be perfect but that's what we're confident with.

    Edit : I run with 3 slaying accessories and 2 fending. I have 16.4k HP on party with morel salad HQ.
    (2)
    Last edited by Freyyy; 08-06-2015 at 06:45 PM.

  3. #3
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    The major thing I'm trying to figure out is exactly how to optimize Berserk/ Infuriate/ Unchained usage.

    I really like the idea of fitting in a triple Fell Cleave each rotation post jump, but that cancels out the option for Unchained, due to the mandatory IB in time for HCP.

    I also would prefer all 9 hits under berserk to be buffed with Maim and Storm's Eye, but I'm not sure that's optimal either.

    As for Infuriate, if I pop it during the jump I'll be able to keep my stacks, but won't be able to triple FC. Is it even worth using for the additional Berserk'd FC?

    Guess it mostly comes between triple FC/ no Unchained or maybe double FC/ Unchained.
    (0)

  4. #4
    Player
    AcaciaTyrannia's Avatar
    Join Date
    Jul 2012
    Posts
    124
    Character
    Maeve Magica
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Warrior: Vengence/Thrill of battle/Inner beast all three

    Paladin: Sentinel first, hallowed ground second, Sentinel third.

    DRK: DA/Darkmind+Shadowskin, DA/Darkmind+Shadowwall, DA/Darkmind+Shadowskin.

    Honestly DRK and warrior have it the easiest.
    (2)

  5. #5
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60

    Wink

    Quote Originally Posted by Abbul_Stonecleaver View Post
    The major thing I'm trying to figure out is exactly how to optimize Berserk/ Infuriate/ Unchained usage.
    I don't infuriate pre pull, ill build 4 stacks using zerk to gain 5th, feel cleave then infuriate, if I need to maintain stacks during jump, raw initiation, this let's me have infuriate for unchained and zerk, with the right timing I'm let with a zerk buffed inner beast as missles go out to mitigate the royal fount before the task buster which I mitigate with veng./Tob and equilibrium for the auto attack
    (0)

  6. #6
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Freyyy View Post
    Edit : I run with 3 slaying accessories and 2 fending. I have 16.4k HP on party with morel salad HQ.
    Spending a pot load of gil on Morel Salad but not using melded accessories? Priorities.
    (1)

  7. #7
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I spend nothing in morel salad. My FC mates are doing both gathering and crafting for food and pots. Before each raid we have our consumables ready without spending one gil. I won't meld i150 accessories when we'll most likely get new crafted accessories with higher ilvl in 3.1 like we always did in odd patches (2.1 with i70, 2.3 with i90, 2.5 with i110). For instance I have both sets of STR and VIT accessories at i190 and I mix and match depending on the need in both stats.
    (0)

  8. #8
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I have melded i150 and use baked pipira pira because lmao what is determination.

    The only CD I use for hypercompressed plasma is DA Dark Mind since lol what is magic damage mitigation. Shadowskin/Shadow Wall are used during Prey or after Plasma to let healers focus on healing approp targets/dps more. Convalescence is used for whichever after-Plasma phase I don't use Shadow Wall on.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  9. #9
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    when i ask tanks why morel salad , the normal response i get is " do you see that DET?. if i did choose to favor Determination i wouldn't use morel salad either way considering i don't meet the threshold to obtain the full 5% (30max) increase in Determination. a MAX amount is not always the value you will obtain by using the food/potion. i enjoy my HQ Pipira

    STATS no food: STR891 ACC 595 CRIT593 DET334 SS507 lolPARRY547 HP: 15.860k
    HQ PIPIRA: ACC+3%(18max) CRIT+5%(37max) VIT+5%(34max)
    STATS with HQ Pipira :STR891 ACC612(+17) CRIT622(+29) DET334 SS507 lolPARRY 547 with 16.557 HP.
    HQ MOREL SALAD DET+5%(30max) SS+2%(15max) VIT+5%(35max)
    STATS WITH HQ morel salad: STR891 ACC595 CRIT593 DET350(+16) SS517(+10) lolPARRY547 HP: 16.557
    HQ BTR: CRIT+2%(11max) DET+5%(17max) VIT+5%(19max)
    STATS with BTR STR891 ACC595 CRIT604(+11) DET350(+16) HP:16.249
    (0)

  10. #10
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    What I do for Full STR Deliverance.
    Split.
    1st Rotation. Foresight, Bloodbath - Zerk Triple FC Window using Raw Intuition and Awareness. Vengeance as Prey comes out in the event of either Prey is on you/Fount and Auto Crit. Followed by a Holmgang for the first Hypercompressed Plasma which is followed by Convelesance. Pop Thrill of Battle after Photon Spasers to help mitigate the following Gunnery Pod and Royal Fount .Switch back to Defiance for Adlo Deployment Tactics when Jump occurs. Apply second wind whenever HP Dips below 30% outside of Hypercompressed.

    2nd Rotation. Only change here is stifling your Zerk window to line up with Hypercompressed. Same rotarion as above but upon entering Hydro, a quick swap back into Defiance followed by an Immediate uchained, building into IB utilizing Vengeance and Zerk into straight IB, followed up well timed Equilibrium for a 7-11k Self Health. Instantly revert back to Deliverance upon next oGCd window and finish off Zerk window with Raw Intuition into Dual FC. Reapply ToB for Gunnery and Fount before jump.

    3rd Rotaion- Repeat First Rotation.

    4th Rotation- Boss should be dead before Hypercompressed here, otherwise follow up with 2nd Rotaion.

    Disclaimer: This is what I'm currently comfortable with and should generally only be attempted wih a Scholar. It's most likely not perfect but gave me a good 800ish Result unmerged with an unfortunate 3rd Jump. (i200 Weapon)

    Perfect execution with a 3rd Jump I expect the highest plausible result to be 830-860~. 900 if the stars align with those FC crits.

    Additional notes: Please only do so if your healer wants the challenge. Otherwise tank first! Semi fending and pentas can go a long way in stopping those auto crits from instagibbing you.
    (0)
    Last edited by FallenWings; 08-07-2015 at 06:27 AM.

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