Quote Originally Posted by Leiloni View Post
I don't mind moving and re-positioning a lot but maybe that's just me and a playstyle I'm used to from other games. I also don't mind if CU becomes a "similar but different in an AST style" skill because that's much of our toolset anyway.
I wouldn't mind it either, to be honest, but I think that if we're changing the skill, let's make it unique. Not being able to place it wherever you want is a con, so give it the power to allow the party to reposition. That would help a lot with some mechanics in A1 Savage too.