Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Leiloni View Post
    Oh I forgot about the animation, yea that's a problem. I think that would make sense then. What if we did something similar but different. Instead of the HoT buff remaining on the targets wherever they go, make it so the bubble stays in place wherever the AST put it. So instead of a GtAoE it's still the same PbAoE it is now, but just removing the channel part. So we run up, do the awesome hover mid air with arms out pop bubble awesomeness and then just leave it there for the full duration.
    What I don't like about having it placed in the location the AST is standing is the fact that you would need to reposition yourself a lot to make it effective and still get everyone to stack there. That would make it look like an odd Asylum/Sacred Soil, which is basically what people are complaining.
    (0)

  2. #2
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TatoRazzino View Post
    What I don't like about having it placed in the location the AST is standing is the fact that you would need to reposition yourself a lot to make it effective and still get everyone to stack there. That would make it look like an odd Asylum/Sacred Soil, which is basically what people are complaining.
    I don't mind moving and re-positioning a lot but maybe that's just me and a playstyle I'm used to from other games. I also don't mind if CU becomes a "similar but different in an AST style" skill because that's much of our toolset anyway.
    (0)

  3. #3
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Leiloni View Post
    I don't mind moving and re-positioning a lot but maybe that's just me and a playstyle I'm used to from other games. I also don't mind if CU becomes a "similar but different in an AST style" skill because that's much of our toolset anyway.
    I wouldn't mind it either, to be honest, but I think that if we're changing the skill, let's make it unique. Not being able to place it wherever you want is a con, so give it the power to allow the party to reposition. That would help a lot with some mechanics in A1 Savage too.
    (1)