Quote Originally Posted by TatoRazzino View Post
Simple: people didn't bother to learn how to use it. It's easier to set up than Asylum/Sacred Soil in a lot of situations (e.g., jumps in A1S) and the Diurnal version is quite strong. I was using it yesterday to recover from the jumps in A1S and the party got topped off easily with that an a normal Cure III.
The whm didn't need your CO and you know it.
Congrats, we've learned that cure III is powerful.