Page 1 of 2 1 2 LastLast
Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    It has the same uses as Asylum/Sacred Soil, essentially. The problems being that it's smaller than it's counterparts, roots you into position, and prevents you from continuing to cast compared to Asylum/Sacred Soil. It's not an inherently bad skill with no use, however, the uses of it are quite limited compared to it's counterparts.
    (8)

  2. #2
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by GideonHighmourn View Post
    It has the same uses as Asylum/Sacred Soil, essentially. The problems being that it's smaller than it's counterparts, roots you into position, and prevents you from continuing to cast compared to Asylum/Sacred Soil. It's not an inherently bad skill with no use, however, the uses of it are quite limited compared to it's counterparts.
    There's a reason for that. Asylum/Sacred Soil cancel each other, while Collective Unconscious stack with both of them. They had to create a weakness, otherwise it would be too OP.
    (1)

  3. #3
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by TatoRazzino View Post
    Asylum/Sacred Soil cancel each other
    They do not.The "Cannot be used with any other area-creating actions." part of the tooltip on Asylum and Sacred Soil refers to other area-creating actions used by the same caster. In other words, a Scholar's Shadowflare will cancel her Sacred Soil and her Sacred Soil will cancel her Shadowflare, and a White Mage using the PvP skill Sacred Prism will overwrite Asylum and vice versa.

    Asylum and Sacred Soil are most definitely usable together.


    More on-topic: Collective Unconscious is a bad skill because it prevents you from performing any GCD actions, while also being weaker than the actions you could be performing with those GCDs. Nocturnal is at least useful during phase transitions after you've put A. Helios up on everybody, assuming that the WHM is going to be the one timing a heal to bring everybody's HP back up as soon as the damage hits, but the Diurnal version is only really usable in fights that present so little danger that the piddly little 200 pot/tick heal is enough to keep people alive - in which case you should be using your GCD heals to keep people alive, and then throwing on some extra DPS since the fight is obviously too easy to require a full-time healer. It's pretty telling that most instances of people saying that they use CU in any difficult fight end up saying "Yeah I like Collective Unconscious, I do my regular heals and then throw it up for one or two ticks" - meaning that the best use they can find for the skill is a gimpy version of Assize/Indomitability.

    Unfortunately, the reason that Collective Unconscious exists in the game is not because someone thought that it would be an interesting, unique, or effective addition to a healer's toolkit. It exists because someone said "It looks really cool in that cutscene when Y'shtola does that thing, players should be able to do that thing". The effect of the skill was an afterthought to its aesthetic, and it shows.
    (4)

  4. #4
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TatoRazzino View Post
    There's a reason for that. Asylum/Sacred Soil cancel each other, while Collective Unconscious stack with both of them. They had to create a weakness, otherwise it would be too OP.
    Wait, Asy and SS cancel each other?
    STOP.RIGHT.NOW.
    CU is a lv58 i repeat, lv58 skill that is a weaker copy of stronger skills that you learn at lower levels. (sure it has 200 heal potency but with Asy you can throw it and keep doing your stuff, same for sacred soil) of course it has its uses (like when people are hitting bismarck you can use it and regen some mp while they do damage but...really...lv58, for that little effect, and WHM can do de same just by casting Asylum and stop doing his stuff, if something bad happens whm won't need to cancel asylum to help).
    And it makes me so, SO mad that AST instead of having their unique effects and spells, receives weaker copies of their fellow healers and the only unique stuff they have is made of PURE RNG.
    (1)
    Last edited by Muahbec; 08-06-2015 at 06:41 AM.

  5. #5
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Muahbec View Post
    Wait, Asy and SS cancel each other?

    STOP.RIGHT.NOW.
    Yes, it's in the tooltip.

    Cannot be used with any other area-creating actions.
    (0)

  6. #6
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Leiloni View Post
    Yes, it's in the tooltip.
    "used by the same caster"
    AKA
    sacred soil + shadow flare
    (0)

  7. #7
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Muahbec View Post
    "used by the same caster"
    AKA
    sacred soil + shadow flare
    No the tooltip for Asylum just says what I quoted. Also I haven't been on my SCH/SMN in a while but I don't remember those tooltips saying anything like that actually?
    (0)

  8. #8
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Leiloni View Post
    No the tooltip for Asylum just says what I quoted. Also I haven't been on my SCH/SMN in a while but I don't remember those tooltips saying anything like that actually?
    Just read the other players replies, if what you're saying its true then SMNs wouldn't be able to stack their shadow flares ... and SCHs wouldn't be able to use 2 SSs at the same time (even though the effects won't stack, they're still there)
    (3)
    Last edited by Muahbec; 08-06-2015 at 06:48 AM.

  9. #9
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Leiloni View Post
    No the tooltip for Asylum just says what I quoted. Also I haven't been on my SCH/SMN in a while but I don't remember those tooltips saying anything like that actually?
    The tooltip for Asylum says the same thing as the tooltip for Shadowflare, which says the same thing as the tooltip from Sacred Soil.

    The restriction is that any single character can only generate one 'area' effect at a time. Asylum and Sacred Soil stack just fine.
    (3)

  10. #10
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TatoRazzino View Post
    There's a reason for that. Asylum/Sacred Soil cancel each other, while Collective Unconscious stack with both of them. They had to create a weakness, otherwise it would be too OP.
    They don't though.
    (0)

Page 1 of 2 1 2 LastLast