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  1. #1
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by TatoRazzino View Post
    Simple: people didn't bother to learn how to use it. It's easier to set up than Asylum/Sacred Soil in a lot of situations (e.g., jumps in A1S) and the Diurnal version is quite strong. I was using it yesterday to recover from the jumps in A1S and the party got topped off easily with that an a normal Cure III.
    The whm didn't need your CO and you know it.
    Congrats, we've learned that cure III is powerful.
    (2)

  2. #2
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Wish I saw this post earlier. I would have gladly posted as SS. The rule of thumb of you being unsure of how things work is to shut up and not talk about it. Don't talk about it like you have all the knowledge in the world(adding insults on top of that). Because then you find yourself in a situation that someone WILL prove you wrong and make you look like an idiot.

    Any credibility you had(if any at all...) was just lost. You're pretty much going down there with a few others that make silly claims.
    (6)

  3. #3
    Player
    Aldebaran92's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Neo Almagest
    World
    Lich
    Main Class
    Astrologian Lv 60
    While I agree that CU, along with other AST abilities, could be a lot better and less lackluster, not even using it at all no matter what is just bad. I know there aren't that many fights where you can safely channel it, but for example if my party uses the "everyone stack in the middle and soak the damage"-method in A3 during the hand phase, I can use it after the knockback and just let the regen do its thing while at the same time recovering some MP. Even if you deem a class bad, it's not going to get any better by not using the abilities given to you.
    (1)
    "Life... Dreams... Hope... Where do they come from? And where do they go...? Such meaningless things... I'll destroy them all!" - Kefka Palazzo

  4. #4
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aldebaran92 View Post
    While I agree that CU, along with other AST abilities, could be a lot better and less lackluster, not even using it at all no matter what is just bad. I know there aren't that many fights where you can safely channel it, but for example if my party uses the "everyone stack in the middle and soak the damage"-method in A3 during the hand phase, I can use it after the knockback and just let the regen do its thing while at the same time recovering some MP. Even if you deem a class bad, it's not going to get any better by not using the abilities given to you.
    Except I can count on one hand the situations where using it wont get your entire raid killed. The ridiculous limitation on it needs to be removed, no questions asked.
    (2)

  5. #5
    Player
    Publius85's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Publius Kami
    World
    Zalera
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Geardagas View Post
    Except I can count on one hand the situations where using it wont get your entire raid killed. The ridiculous limitation on it needs to be removed, no questions asked.
    I've yet to use CU and it end up killing someone. Can we stop pretending that its that bad you can't move or use it the full duration. I originally posted a couple situations where it is indeed useful where even if you could move and do actions there isn't much else to do. Its effect is a regen so when I say I use it in those situations I let everyone's hp tick to full then I move out of it instead of standing there locked the full duration.
    (0)

  6. #6
    Player
    Aldebaran92's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Neo Almagest
    World
    Lich
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Geardagas View Post
    Except I can count on one hand the situations where using it wont get your entire raid killed. The ridiculous limitation on it needs to be removed, no questions asked.
    And that's why I said "there aren't that many fights where you can safely channel it", please read before you reply. I did not say that you should use it in every fight, in every phase or whatever. I just find it extremely ridiculous to say that it's completely worthless when there are situations where it can be beneficial to use. I believe it does need changes, but that doesn't mean it isn't worth using when applicable in its current state. There are far worse abilities out there (Freeze and Dissipation to name two), if only they had as many complaint threads as CU.
    (3)
    "Life... Dreams... Hope... Where do they come from? And where do they go...? Such meaningless things... I'll destroy them all!" - Kefka Palazzo

  7. #7
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I personally would go so far as to say that cu is bad. Especially when compared to whm/sch counterparts. Nocturnal side is baaaad. I'm not afraid to voice my opinion of that.
    (1)

  8. #8
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I find it funny that the people I put on my ignore list are people that are blindly defending AST with no knowledge of its multitude of cons or are just flat out ignorant (TatoRazzino, Vlady)
    (2)
    Last edited by VitalSuit; 08-07-2015 at 09:59 PM.

  9. #9
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Collective Unconscious is the strongest AoE heal in the game (200 potency, 6 ticks for 1200 potency), and it's free to boot, it doesn't seem so outrageous that it's also the hardest AoE heal to use. The fact that it has a smaller radius than other bubbles, and much smaller than AoE heals, roots you, and prevents you from casting, are collectively very strict limitations that bring a powerful, situational heal down to a niche ability. I feel like changing or eliminating any one of those limitations would bring up CU's game and make it more usable. It's Nocturnal Sect effect, though, is nowhere near as powerful, and needs a lot of love to become more usable.
    (0)

  10. #10
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seryl199 View Post
    Collective Unconscious is the strongest AoE heal in the game (200 potency, 6 ticks for 1200 potency), and it's free to boot, it doesn't seem so outrageous that it's also the hardest AoE heal to use. The fact that it has a smaller radius than other bubbles, and much smaller than AoE heals, roots you, and prevents you from casting, are collectively very strict limitations that bring a powerful, situational heal down to a niche ability. I feel like changing or eliminating any one of those limitations would bring up CU's game and make it more usable. It's Nocturnal Sect effect, though, is nowhere near as powerful, and needs a lot of love to become more usable.
    I feel like simply making it a GtAoE instead of a channeled ability would fix all of it's problems. In Noct the 10% protection would be nice, and the smaller radius/longer CD would balance out the fact that it's free and 3 seconds longer than SS (which requires an otherwise valuable resource to use anyway). And in Diurnal sect it would actually be better than Asylum, but they also have Assize and we don't really have anything comparable anyway.

    I think actually a number of small changes to various skills like this could go a long way towards making our class better. I've seen some interesting card changes that I like as well. Someone mentioned merging TP/MP cards and instead adding a new card that increases our healing potency. Granted the cards would still be RNG so you'd need to tweak other things to lessen that problem, but it's a good start.
    (0)
    Last edited by Leiloni; 08-07-2015 at 04:41 AM.

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