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  1. #9
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Litner View Post
    Maybe what he's suggesting is a more customizable version of what we have now, where if he's targetting an enemy, if he casts a heal instead of it healing himself, it would go onto his focus target or something along those lines.
    I'm playing with gamepad so i'm to shure how it works with mouse/keyboard.

    You got hardlock which is your primary target with the big healthbar, and softlock which is a temporary target. If you are hardlocked on a ally and softlock onto an enemy, you can cast either a heal that with hit the ally or an attack that will hit the enemy BUT the softlock will reset and need to be applied again for the next skill while the hardlock remains the same. Vise versa if enemy is hardlocked with the softlock on the ally being reset.

    What would be nice is a player could hardlock both a friend of foe since the skills allready differnetiate which one can take what. This would make so that the healer no longer need to repeatedly softlock onto the same target for every skill used, which would make damadging and healing simultaneously a lot easier and fluid.

    Quote Originally Posted by Muchmidget View Post
    You sort of can with <tt> macros. Just use those for your damage skills and you'll attack your target's target instead.
    Usefull although macros aren't exactly the most reliable things in this game the lack of queueing and latency issues, so it would be a whole lot better if something more fluid was coded in.
    (0)
    Last edited by GrizzlyTank; 08-06-2015 at 05:52 AM.