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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Yggberry View Post
    Well, right now you are already leveling a total of 3 jobs at once. But seriously, how many Warrior have you seen running around without Mantra? Or how about bard running around without blood for blood? There's way too many. And I don't see them being denied out of a group. PFs doesn't really have that kind of restriction.
    As of now we only have to level classes that SE wants us to, open the gates to all possible abilities (if I'm reading your suggestion right) and you'll have things like everyone to get swiftcast + enhanced raise (not sure if enhanced abilities can be cross classed, but w/e) for battle raising easier... which would present balance issues, along with countless other abilities that may be useful for other Jobs. SE would have to start developing content around this.

    I'd much prefer they ditch the cross class system and instead introduce a specialization and talent system, similar to WoW before they revamped it.
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  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    I don't think they should all be available, but it would be nice to see some of them expanded. Or perhaps give a bonus of some sort to those who decide to not use soul stones in exchange for more cross-class skills (since we sacrifice Job-only skills to do that, perhaps a base power boost or something?).

    Personally I feel talent and spec systems are far more limiting to what I can do on a character than this cross-class system.
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  3. #3
    Player
    Yggberry's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Lance Gustav
    World
    Cactuar
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Colorful View Post
    As of now we only have to level classes that SE wants us to, open the gates to all possible abilities (if I'm reading your suggestion right) and you'll have things like everyone to get swiftcast + enhanced raise (not sure if enhanced abilities can be cross classed, but w/e) for battle raising easier... which would present balance issues, along with countless other abilities that may be useful for other Jobs. SE would have to start developing content around this.

    I'd much prefer they ditch the cross class system and instead introduce a specialization and talent system, similar to WoW before they revamped it.
    I would welcome that, but I think that's too much work for SE to implement. And it isn't a reality for them to do so. However, cross class skills are since DoL/DoH both still retain this ability.

    I think you are forgetting something about the current system. It is already balanced out. Sure, in your example, melee can do swift cast + res to res someone, however, for one, they can only do it out of battle. Secondly, each job only have 5 slots for cross class skills. Even if a melee were able to take those two skills, that would mean they will be leaving out 2 more important skills out of their slot. And of course you can't change on the fly during battle, this won't cause a balancing problem. But I hope that they will let DoW use DoM's cross class skills. Because in 1.0, this was not possible. DoW skills belongs to DoW only and vice versa.

    Personally I think the current system is very lackluster. The dev team is trying to fit everyone into this mold with little wiggle room. MMORPG strives on progress, freedom, and customization. Most long lasting mmo out there include a vast amount of all three, including RO, MS, WoW, FF11, and so on so forth. What MMO player looks for when they play MMO is to build their character the way they want. But restricting that can only lead to turn offs. I already am seeing friends reaching level 60 without anything to do and eventually shut off their subscription. SE has to realize that no amount of gating will stop a player's progress. And of course, they can't keep up with the player's progress with continuous updates. Their attempts is only going to turn players off.
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    Last edited by Yggberry; 08-06-2015 at 06:19 AM.