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  1. #1
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    To have a constant 10+ hour fight? In an open world? No thanks.

    However, let's say you have a fight split in five parts. When you finish one part you have to return another day to do the next. Manage to finish all five in a week and you get an extra bonus (besides the loot from each part).

    Every part could introduce new mechanics and even be in new areas (lore wise you could be chasing down a beast).
    The final battle could be a top a mountain where it is cornered.

    This I could accept. Would give incentive to play and something to do between grinding.
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marveth View Post
    snip
    Yea I wasn't thinking about open world, would have to be 8-man instance. Split into parts is what we have now basically, I'm thinking something along the lines of an endurance race but more accessible because, yes, there are very few people who can commit to one long 10-hour trial or raid. Could possibly have HP checkpoints that correspond to phases, such that you could say, spend a couple hours getting it to 80% (phase 1), take a break, go back in the next day and get to 60% (phase 2) etc etc.
    (0)