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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80

    Adjustments to Favor Gathering?

    This gets mentioned a few times, but I haven't seen any actual topics about it specifically.

    Please adjust how favor nodes currently work. To sum it up.
    >You currently need 10 items from each gathering class. That's 20 items total.
    >Each class has their own specific favors to a specific area. This means you need two different favors for one item.
    >One favor lasts for 15 minutes, no strings attached and this isn't even getting into the RNG aspect. You get 5 favors per exchange, giving you 75 minutes of gathering from one token.

    Now for the crafting mats themselves, you typically need four for main hand or body pieces, 3 for offhands, 2 for off-body pieces and 1 for acessories, now let's break it down with getting these materials through favors;
    >Assuming you somehow get 10 items per favor, that's a minimum of 30 minutes of gathering for one material craft.
    >Most people report 3-4 items on average. That means you need to burn 3 favors to get enough mats for one turn in, for one class. That's 45 minutes for one class, or 90 for both. To make one material.
    >Are you following me? All of the above was for one material craft. Sure you can try to make it a collaborative effort with FCs, but you also need other materials as well for some pieces. That means other favors which will have their own timeframes to get the amount needed for a material craft.

    The items are tradable on the market, sure, but let's look at that too.
    - The favors cost red gathering scrips. That means the gathered items will always be in limited supply, not factoring RNG.
    -The demand severely outweighs the supply with how slow they come in (3-4 on average) for the amount of materials needed per craft.

    These aren't Eozrean unspoiled nodes. They're not even Ishgardian legendary nodes. They don't appear at specific times of the day so I can just pick it up and go. Oh no. These are goddamn Allagan Concealed Nodes. I have to commit the full 15 minutes for each favor, hitting nodes that have absolutely no market value (such as the coneflowers and cow bitter due to how utterly expensive those crafts are for such a small yield). The goddamned Allagans want you to stay the full 15 minutes and to torture your Circle button and left-click mouse. I can't even queue for DF as a DPS. And the Tweleve help you if you get less than 4 per favor, sine that's now cost-deficient per token.

    Now what do I propose?

    -Lower the duration, increase the yields. There's absolutely no reason that each favor has to be 15 minutes (and we get them in sets of five) other than to be a gigantic timesink. As mentioned above, it's a huge time commitment to get materials for one craft, assuming you get average yields. I could understand the fact that maybe we shouldn't be spending all of our favors in one sitting, but come on. We need to burn at least 3 of them on average to get half of the materials for one crafting material at 15 minute intervals, not on and off. If I wasn't a crafter and did only gathering, I'd then have more favors to use up through red scrips (because honestly, nothing in the game atm requires the AF pieces) up to 11 hours and 45 minutes of favor gathering.

    -Leave the duration alone, make them appear as normal items on unspoiled/legendary nodes. These nodes have 6 hits each, and you'd be able to get 5-6 per hit depending on how you approach it. While the yield/favor would remain roughly the same, the time commitment is severely shortened in exchange for the item you'd normally get from their respective node. Letting Blessed Yield affect these items is not required, because honestly, the amount of crafting items we get flowed into the market is also time-gated by red crafting scrips anyway.
    (6)
    Last edited by RiceisNice; 08-04-2015 at 10:31 PM.
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