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  1. #1
    Player
    AsteriaStarfall's Avatar
    Join Date
    Jun 2015
    Posts
    266
    Character
    Lena Oxton
    World
    Midgardsormr
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Reinfeld View Post
    If they were giving us what we asked for, 3.0 would have had some new form of content (*cough*anything open world*cough*) instead of rehashing the same Hunts everyone complained about throughout 2.xx and the same predictable 2 tome grinds, primal and one raid. Who knows, if they had a massive new influx of subs maybe they would get on that but I doubt it.
    But why not at least try. If i was a executive or ceo i would be jumping at this chance.

    As far as "new" content. Look at a lot of the MMO's out there. Quests can only be so unique. You design one and now you want to try and create 500+ quests that are all completely different from one another? No, not going to happen.

    For the "anything open world" This is not meant to sound sarcastic or belittling, it is a genuine question. What would you design for an outdoor adventure or quest. Start to finish what would it entail?

    Those details and when i say details not the, well i would do something with X, no a completely thought out with NPC dialogue and everything type details would you include in that quest to make it stand out from all the others?

    Those are the types of posts that will stand out and possibly get attention. I honestly would love to have pages upon pages of this thread be about all kinds of unique quests. The community of all types of MMO's can have a wonderful mind when it comes to that sort of thing. Please anyone feel free to share your quest or adventure your would design here.
    Follow lore, follow the rules of the game.
    (2)
    Last edited by AsteriaStarfall; 08-05-2015 at 02:44 PM.

  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by AsteriaStarfall View Post
    I honestly would love to have pages upon pages of this thread be about all kinds of unique quests. The community of all types of MMO's can have a wonderful mind when it comes to that sort of thing..
    Honestly this is why I'm so sad there's still no real concrete news about a Korean MMO called Peria Chronicles. Literally one of the biggest features of the game is not only can players build their own towns, but they can also design their own quests that actually give rewards if players complete said quests. At least that's the developers' goal.

    I am thoroughly enjoying FF14, but if that game ever comes to light and proves to be a success, I hope it makes other developers be more willing to let players have some control.

    That said, I agree. I hope that Square announces something that will help draw more people in. But seeing as their focus seems to be FF15...I'm not too entirely confident on that.
    (0)

  3. #3
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Hm, I'm about 2km away from fairground, but I have to work those days... damn.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DreadRabbit View Post
    Honestly this is why I'm so sad there's still no real concrete news about a Korean MMO called Peria Chronicles. Literally one of the biggest features of the game is not only can players build their own towns, but they can also design their own quests that actually give rewards if players complete said quests. At least that's the developers' goal.
    That will still not increase the number of unique quests. Most players will just create quests they already knew from somewhere else.
    (1)
    Last edited by Felis; 08-05-2015 at 07:43 PM.

  5. #5
    Player
    lorel's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Usako Tsukino
    World
    Faerie
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Felis View Post
    That will still not increase the number of unique quests. Most players will just create quests they aleady knew from somewhere else.
    I am sure there will be a lot of quests asking you to find Mankriks wife...
    (1)

  6. #6
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Felis View Post
    That will still not increase the number of unique quests. Most players will just create quests they aleady knew from somewhere else.
    And there will still be the few who design something truly unique. And those will be the ones that are remembered.

    But that does bring up a good point. "I want more unique quests!" Well if we as players can't give a concrete example of what would be unique, how can we expect the devs to pull a rabbit out of their hat? We arguably play more games than they do since their time's spent making games, so we may very well have more examples of what we don't want to see. And yet very rarely can we come up with anything truly new.
    (1)

  7. #7
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by AsteriaStarfall View Post
    snip
    Many MMOs have zones with "elite" monsters. Open world areas with monsters that require a party to kill. When they announced Heavensward would have a "Sky" theme and showed videos of multiple players attacking dragons I could hardly be blamed for expecting they had something in mind like the Ru'Aun Gardens from FFXI (aka Sky). If you never played FFXI, it was *the* endgame zone for the expansion. Endgame linkshells had to camp Notorious Monsters or farm items off the trash there to get the spawn items for the bosses that dropped some of the best gear in the game. And reaching the final fight of the main story was actually dangerous and difficult even when relatively geared. I realize that unlike FFXI, gear in FFXIV is a commodity so such a thing may not have the same impact.

    They could have made Elite monsters an alternate way to level (since some people do enjoy that method of leveling, at least occasionally) or a way to add the large party content that raiding FCs have been clamoring for. Something like various members would need to camp FATE's (or some kind of hunt on a short-ish timer?) in the zone for items to pop bosses that only they could attack and that required 24 semi-coordinated people (or maybe 8-man and 24-man versions with better/more loot in the 24). And as a bonus, such a thing would have quelled the complaints that "There's no danger in the world" by providing an area with REAL danger instead of the watered down version they gave us where mobs have slightly more HP/damage.
    (2)

  8. #8
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Reinfeld View Post
    snip
    If there's something this game doesn't need it's camping. No one liked camping FATEs for quests and you want more of that? Crap like that needs to stay in the past.

    I also don't understand this obsession with wanting overworld areas that require a party to get through. People that ask for this always have the romantic view of players teaming up to kill these monsters when in reality everyone would just MGS past them just like we did in FFXI. Reaching the final fight area of the RotZ expansion was only "dangerous and difficult even when relatively geared" if your party had morons that didn't bring along sneak/invisible pots.
    (0)