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Thread: Damage Meters

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  1. #1
    Player
    Tarta's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Tarta Le'marzipan
    World
    Goblin
    Main Class
    Gladiator Lv 46

    Damage Meters

    Ok so listen up, I have a suggestion that has been suggested, but I will flesh it with a more respectable approach.

    Ditch the numbers on the imaginary damage meter models and parser models you may think you should implement.
    If you aren't at that stage, realize you need to implement them for the hard DPS checks you require in a lot of fights.
    If that's not something you can acknowledge, then just assume, theoretically, you are requiring hard DPS check and move on with my suggestion.


    Personal Meters in Red, Orange, Yellow, Green, Flashing/Rainbow/Stars whatever.
    Think about it; you're doing damage and you're wondering if you're pushing enough, if you are the problem or not.
    You don't want numbers, you just want to have a feel if you know you're doing good.
    Red - not doing good.
    Orange - better, would work for some trash mobs.
    Yellow - Average for trash
    Green - Most check will be met.
    Flashing/Rainbow/Stars/insertwhatevergratuitouspsychologicalrubdownsyougot - you will meet the hardest checks fights are designed.

    This way no one sees other's fail and there's no finger pointing.
    You aren't throwing numbers everywhere so casual players aren't intimidated by number, but are instead striving to reach the Delicious-fakeawardlevel damage check.
    You gave something the players can improve on to know if they are ready for the tough fights.

    Now the levels of each tier for the meter in the back end would to meet a per-level basis, or per iLvl basis, but it's basic match that's translated into basic programming overnight with a small team. Implementation could be problematic for PS3, but you could leave it server-side with refresh on meter matching MP/TP ticks.

    So? What do you think?

    EDIT: This isn't a ranting thread. This is a thread to work on the problem, and provide a viable, real-world solution which engages the players rather than segregating the players. Let's be positive guys!!
    (18)
    Last edited by Tarta; 08-05-2015 at 07:24 AM.
    wow Tarta
    so man
    such big
    wow
    much scarry