I thought Heavensward was an MMORNG?
I thought Heavensward was an MMORNG?
rpg is all about customization. Of stats, of character. RPG isnt about playing a random character in a story as you see to use its defination. Its about making (and customizing) your own character, in a story or other setting; deciding the characters decisions on the way.
We have no input in the story. We have no input in what stats we give our character (is our character strong, smart? nimble?).
We are locked into classes (jobs) and cant even choose skills to take, its all preset.
And as far as item creation goes all we do is make preset recipes. Cant even name them either.
It's like playing larpg and all your options are: warrior, mage, rogue. No stats based on race, or rolls, or choices made.
And when the DM gives you an option your only choice is ""do you continue the game or not''.
How incredibly none rpg, how incredibly dull.
Last edited by Aeyis; 08-08-2015 at 02:29 AM.
Nah man, RPG has nothing to do with customization. You can customize your favorite teams in any sports game, that does not make them RPG's. I can create custom characters in the Romance of the Three Kingdoms games, but that does not make those games RPG's either.
You can create your party in The Bard's Tale trilogy, the Gold Box series, you can create your character in The Elder Scrolls (depending on the game, you can only customize to a point) but that customization is not what makes those games RPG's. You do not customize your party in FF4, are you saying that's not a RPG? Shining in the Darkness, Phantasy Star, are you saying those are not RPG's because your party is set for you, and you have little to no choice in your party makeup, little to no choice in their skills, and only a very linear gear upgrade path?
To use another example, two of my favorite games of all : Lunar, and Lunar 2. There is no customization in those games - Hiro is always going to be a melee character, Nash is never going to be your party's tank, yet those two are most definitely RPG's. The lack of customization says nothing to or against them being RPG's.
Customization is in many games. Its presence or lack thereof does not affect the genre a game is in. I stand by my statement : RPG != Customization.
Last edited by Roth_Trailfinder; 08-08-2015 at 05:36 AM.
This whole scrip/favor system feel like they found two interns, locked them in a room full of meth, Red Bull and a whiteboard. After a week this is what they came up with.
Intern 1: First we should make people go gather a lot of materials and then they make stuff.
Intern 2: Yea, and then they take that stuff and give it to a guy. That guy will give em a scrip!
Intern 1: Where did we put the meth?
Intern 2: Over there spaz. Then they take the scrip and give it to another guy.
Intern 1: Awesome!!!!! And that guy gives them a TOKEN! <slurp>
Intern 2: Man we rock at this. We are gonna run this place some day!
Intern 1: Do we have more meth? Um...I mean party favors?
Intern 2: Favors? Yes! Then they give the tokens to this other guy who gives them favors! You are a genius!
Intern 1: And the favors give you energy, so you have to run around outside for like an hour or something and maybe you win a prize. You should also have to swing an axe or something.
Intern 2: What if they could trade the prizes for more stuff?
Intern 1: Dude! You are a genius. But even better, what if they traded the prizes with more TOKENs for stuff?
Intern 2: Even better.
Last edited by ChasteDaily; 08-08-2015 at 05:59 AM.
thats not true, i just started getting my 2 star on, gather all my own ooids/botanist items/red crafter-gatherer scrips and still go to work 5 days a week and raid. spending my limited time amongst these things doesnt influence me to feel the need to ask for 30-40mil per item. maybe the REAL gripe crafters have is the fact that 3.0 isnt bot friendly so all the RMT bots from 2.0 that kept the materials plentiful/cheap arent here thus no week-1 100million per item marketboard dominance that was pretty easy before 3.0.
Most of us actually value our time, but this system is great for you if you enjoy working long hours for minimal compensation. If I wanted more of that, I'd just clock in some extra hours at work.thats not true, i just started getting my 2 star on, gather all my own ooids/botanist items/red crafter-gatherer scrips and still go to work 5 days a week and raid. spending my limited time amongst these things doesnt influence me to feel the need to ask for 30-40mil per item.
Got me to give up on bothering with crafting/gathering. I'm looking at all these more-hardcore-than-me DoH/DoLs upset with how things are, and here I am with a fresh BTN. I'm not going to waste weeks and weeks just so I can get some gear to grind mats for crafters crafting gear for crafters.
The whole thing sounds fucked up, and I'd rather spend my time elsewhere than get into this mess. Playing as a DoM I'm self sufficient as is for all my needs for the content I'm doing, and my retainers bring in enough money to buy what consumables I need as is.
Fuck red scrips. Fuck favors. Fuck this. I don't even know why I bothered leveling a DoL if this is what the endgame is like.
What if the new relic had a crafting step in it again. Servers would implode from all the grinding lol. Oh well hopefully enough ppl unsub so SE can open their eyes and go oops like they did with fcob and crafted melded gear.
Just imagine all the topics in general:
''omg this new relic quest sucks. need items and there are none or they sell for millions.''
''Really? I asked my friend to help me make the new relic items and she said she can only make 1 per week because she cant get more scrips per week. And we need 99. What gives?''
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