I feel like this aspect of MCH feels incredibly under utilized. When we got previews, I thought the idea of ammo would have a much larger presence in MCH's gameplay, but instead it's only ever delegated to three abilities.

The flat 20 potency is just sorta...there. No other skill gains an additional benefit from ammo outside of that. How about something like...

Lead Shot: Spreads the DoT to one other target thats not already affected by it.'

Gauss Round: Gains an AoE effect on primary target.

Hot Shot: Heals you for 100% of the damage dealt.

Yes? No? Reroll?