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Thread: gauss barrel

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  1. #17
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Well you guys make good points, enough to renew my excitement in the job.

    I still think the animations need work though, things on long CD's should look sastifying and not make you go "oh is that it???". With Phys ranged being casters now they should have some of that flair, casting something for it to go "pop" on an enemy just is not satisfying... At least ruin gets a projectile...

    BRD's slightly disjointed animations were not too bad due to their playstyle being so fast but now it has slowed down tremendously and the issue's in the visuals become much more apparent. This principle is exactly the same for MCH but there is even less excuse for them as they were designed with casting in mind from the ground up.
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    Last edited by Underdog2204; 08-05-2015 at 02:23 PM.