I'm gonna say no.
I personally just don't care. I already feel like an individual so I'd rather they just make new jobs.
I'm gonna say no.
I personally just don't care. I already feel like an individual so I'd rather they just make new jobs.
That has worked out great hasn't it. I'm sure the elitism, exclusionary behavior, and flaming is good for the community of the game.
And you can't seem to think outside the "WoW-style raiding" box. All your arguments assume "WoW-style raiding".2) If a class is underpowered it will be "sat." Let's look at bards. The general opinion is their dps is underwheming and they are kicked from groups. AST, are kicked from endgame goups because their heals are weaker and do not have reliable utility. In 2.4-2.5, SMNs weren't wanted in endgame groups because they
weren't as good as BLMs.
3) If something is OP, then it will certainly replace the class with the same role. That's why a lot people want DRGs for a melee spot. BL is a giant dps buff with a pretty low CD.
4) Then why have something if it cannot partake in all content. It is pointless developing time. If jobs are better than the "customizable" class, no one will use them.
From reading your previous posts, it sounds like you haven't played many mmos. What you want have existed in mmos before and they always end the same way.
Non sequitur.That content will be very easy then.
The worst that could happen is the individual dies. If their death isn't inconsequential, then their failings affect the whole group. (i.e. How it is right now)
But if their death is inconsequential, then the fight is not challenging.
So...CT/ST/WoD
Difficulty is independent of whether the entire group takes the fall for the failings of a few or it's just the individuals that fail that get punished - e.g. Bloodborne, a single player game, has no "group" at all and is in no way easy.
No the worst that could happen in any game is you not achieving your objective.
The current system makes it such that if a few players in the group are incompetent, everyone fails their objective.
It applies to CT/ST/WoD as well. If a few DPS fail to do mechanics, e.g. run to pad in CT final boss, everyone dies.
Having to deal with the failings of other people isn't "difficulty" or at least isn't the good kind. It only leads to frustration and inevitable toxic behavior when you lash out at others for "being bads".
Ideally group content should allow players to help one another achieve their objectives but not allow one another to "get in the way" of each other's objective, either intentionally or unintentionally.
Last edited by Bishop81; 08-06-2015 at 01:19 PM.
Theres a simple way to tell of the negative consequences, you look at other games that did it, the same way people found out that standing in fire is you know.. Bad. It has documented reasons as to why it can be bad and often times is bad.
The first couple of attempts at heavier than air powered flight ended in failure. The Wright brothers were fools to try it. Morons.
It's not about feeling like an individual; it's about minor tweaks to your job that you would love to do but can't.
Also it's just fun to play a job in a different way. I've played many a MMO where I'd switch everything up and play like that for a change. Sometimes I'd find things I'd like about the changes and incorporate that into my old build.
This is beginning to sound more like a personal problem with the game community than it does a problem with mechanics the game provides. And you think somehow changing this dynamic will suddenly change the community's behavior.Having to deal with the failings of other people isn't "difficulty" or at least isn't the good kind. It only leads to frustration and inevitable toxic behavior when you lash out at others for "being bads".
Ideally group content should allow players to help one another achieve their objectives but not allow one another to "get in the way" of each other's objective, either intentionally or unintentionally.
This is literally every MMO in existence. It doesn't matter what system you implement and it's not limited to raiding culture: there's wonderful people who really don't care how you play so long as you're effective. Then you have jerks who think they have the right to dictate a stranger's playing style. Even in Mabinogi that didn't have classes (You could learn every skill in the game save race specific ones. You strengthened skills by using them x# of times until you ranked it up. In that game being a hybrid from different skill types was considered best rather than trying to be a "class"), you still had elitist jerks that would tell people "have [skill name] at rank # or get out." And that was one of the few games that had zero raiding. Yeah...even a game without an actual raiding end-game has this behavior. You can't escape it.
There's a lot of people in this game that do what you're talking about with the system we already have in place. There's just as many people who are jerks for the sake of being jerks. You're going to run into all kinds of personalities playing with other people. The only way to get what you're talking about is if they implement a dungeon system in which you can take a party of NPCs (aka turn it into a console FF game for the dungeons) so that those who don't want to play with others don't have to. Or, you party strictly with friends only. That is the only way you're going to be able to completely gate yourself from this behavior.
Last edited by DreadRabbit; 08-06-2015 at 01:39 PM.
Except FFXIV is an MMORPG; not a single player game. The kinds of mechanics and balancing that goes into single player games is totally different, because the world centers around one player.
How exactly do you propose SE goes about doing that?
If a player has the ability to positively impact the group's activity by doing something (e.g. finishing a task faster), then they have the ability to negatively impact it by not doing it. (e.g. causing a task to take longer than it could have taken)
The only way for a player to not get in the way of something is if they have no power or involvement at all. (i.e. They are only a spectator)
I've lost track of all the MMO's I've played over the past 15+ years that have had class builds and I can tell you that I, nor anyone I've known has never stopped playing a single one because of the class system. The real reasons are along the lines of muddy graphics, ugly character models, cringe-worthy stories, toxic communities, lack of content, major glitches, but never the class customization.
So why have many games opted out then? A trend that began with the big "W." and when you have a game that was that successful, of course the competition will follow suite, whether it was a good idea or not.
One of the major reasons people said they stopped playing WoW in cataclysm was because Blizzard kept flip flopping on what class/specs where good for the time
people in this game cant even do their basic rotation and you want to give them more options?
Great players already EASILY stand out in this game. the difference between a player optimizing their shit to the nth degree versus average joe in DF is staggering.
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