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  1. #19
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreadRabbit View Post
    ...Fate mechanics are too forgiving...but you hate how unforgiving raids are? o_O You're literally describing raids and how raiding works in WoW: you change your spec/skill tree and what gear you wear to match the fight you're about to go into. Yet you despise WoW and don't want FF14 to be a WoW clone.

    Don't get me wrong, I'm not a fan of raiding either but it has nothing to do with the fights themselves, for me it's more the stress people seem to want to bring to it.
    I never said I was against difficulty.

    My suggestions of non-"punish the whole group for the failings of a few" group content (instead just punish the player that screwed up) is meant to reduce toxicity, it was never meant to be easy.

    PS:
    Let me put it this way. It's disappointing that Bloodborne, an action game, has more RPG elements than FFXIV.

    Your weapons do different types of damage, your tactics vary with your weapon choice (due to attack speed, reach ... etc.) and your effectiveness vs monsters vary with your damage type - certain monsters take more damage of a certain type.

    Your armor provides different kinds of protection varying with effectiveness v.s. different monsters.

    Your stats totally affect your play style unlike in FFXIV where you just dump it in your predetermined prefered stat.

    Even the boss difficulty can be "adjusted" (although it's still crazy hard), you can blaze through it with pure hummingbird-like reflexes or you can study the boss and arm yourself with proper gear to take advantage of their weaknesses.
    (2)
    Last edited by Bishop81; 08-07-2015 at 03:35 PM.