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  1. #18
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bishop81 View Post
    snip
    But if the skills are end-game grind, where are you using them after you get them? So now I've won these cool unique skills...with nowhere to use them because they're locked out of anything but 4-man content I've already done? (because 8-man and above is considered raid or raid-ish in this game by the devs, and you've said these skills aren't for that). So skills replace the gear grind...so in other words, it's still a grind. Replacing a grind with another similar grind doesn't change gameplay.

    There are fates with different mobs with different skill sets. Quite a few of them have open-world specific bosses. They could give more rewards, I'll admit that. And some level-cap end-game fates would be a nice change from hunts. What you described is exactly what you're supposed to do in a Fate. Especially boss fates. We have treasure maps with unique prizes that are needed in other areas of the game like crafts, often expecting you to fight a hoard of monsters you don't normally fight to get them.

    I guess we just agree to disagree then. This skill book idea of yours with fine tuning has potential, but everything else you keep mentioning we already have.
    (1)
    Last edited by DreadRabbit; 08-07-2015 at 02:49 PM.