I woul too. Yet I'm never going back. To me FFXIV feels very different from WoW or I wouldn't have stayed after making the switch. Just because you think it's a WoW clone because of the game's progression structure doesn't mean the rest us of do.
You don't have to stay inside your box. You can literally switch whatever box you're standing in by equipping a different weapon type without any disadvantages to you whatsoever. We both agreed on that or I thought. I guess I misunderstood.
Games centered around raiding didn't start with WoW. WoW just took the idea and ran with it. That's like calling any creature-collecting game Pokemon without looking into the finer details as to what makes said game unique. This game is built on progression, and that core idea is not going to change. You have to progress through the storyline to open all the areas and see what happens next. As you level you need new gear. And every class/job is designed with a role in mind for those who enjoy playing in a group. But pretty much all of them can solo a lot of content past a certain level for those that don't want to. And FF14 is not centered around raiding. Trust me, the raiding crowd of this game would be much happier if it was. This game is centered around storytelling and casual play. The reason for fast leveling is because of general playermindset overall: "leveling is boring and I want to get to end-game NOW." You can't blame devs for giving people what they wanted. How fast you level is a player choice.
Even though I already know you're probably going to hate the graphics and F2P-ness aspect of it, but seriously: go try Mabinogi. It was brought to NA in 2008 and is still up and running strong. I'm not telling you to leave FF14 or anything like that. I'm trying to tell you that your general ideas do work, go see them in action. If a game is designed from the very beginning to surround itself in those ideas. You'll notice almost instantly just how differently the game runs at its core.
But once you have a progression game there is no changing it from being a progression game. Even gatherers and crafters have to deal with progression. That is one thing that no matter what idea is implemented will not change about this game.