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  1. #11
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bishop81 View Post
    You want concrete? Fine.
    Thank you. Now those are legitimate ideas. I don't agree with them, but at least it's more than other people here just saying "we don't have personalization, give us more!" No you may not be paid to design for SE, but having had to make amateur stuff before I can say it doesn't help at all for people to tell you "you need x" without giving you an example of why or how x could be done or used. Devs aren't magicians that can read our minds.

    So I'll say it again: thank you. I mean that sincerely.

    Quote Originally Posted by Saggo View Post
    An advantage to specs is not requiring a person to fully level another job just to play another role. Minor, but important.
    What game have you played where with specs where a DPS could suddenly be a healer if an emergency during the fight rises? Or a tank? Most games with specs if you wanted to play a different role, you didn't have to just level up a new class. You had to level another character entirely to play that role.

    Specs limit you to more of the same. You don't ever step out of your DPS box (or tank box or healer box) for even two seconds with specs. Now could they completely rework the idea of specs so that what I just mentioned is possible? Yeah...but why? It's already possible now. What would specs bring to the table that we don't already have beyond number crunching?
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    Last edited by DreadRabbit; 08-07-2015 at 08:12 AM. Reason: spelling errors