You're basically describing dull and incredibly easy content already in the game, like treasure maps and B rank hunts.
(Low damage and HP, so can be done solo. No mechanics, because what can be done with a single player is, frankly, not much.)
Anything combat related that can be done solo in this game is not difficult. It can't be, due to how vastly different the solo capabilities of each class are.
I made no such claim.
I said that the the kinds of design decisions a game developer may be able to make for a single player game may not necessarily work for an MMO.
Single player games don't have to worry about (but are not limited to) the following:
-Interactions with other players
-Persistent environments (e.g. You can't have a major city like Limsa destroyed, but in a single player game you might have points where large facets of the game world can change)
-Loading of multiple, sometimes hundreds, of other players
(Performance optimization and simplification of graphics is a greater concern than in single player games as a result of this)
-Cheating/exploits (Some single player games like GTA even have cheats built in. But in FFXIV, we can't restart crafts from where we left off if we DC, due to cheating concerns.)
-Server considerations (e.g. Player information stored on the server)
-Game balance (A great deal of single player games have game-breaking items/skills that you can use to trivialize fights and/or just be overall godly)
My logic was thus:
Why would a group take a person who does nothing, when they can take someone who will do something? The person who does nothing is worth less because they do less.If a player has the ability to positively impact the group's activity by doing something (e.g. finishing a task faster), then they have the ability to negatively impact it by not doing it. (e.g. causing a task to take longer than it could have taken)
Nothing you've said so far counters my argument.
Your analogy makes no sense either, since, a "group activity" implies that you are working with other people to achieve a common goal.
A person on the streets is not someone you're grouped up with for a common goal.



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