Quote Originally Posted by Gilthas View Post
We already have those specs, it's called equipping a different weapon to change to an actual tank or DPS. Players aren't locked into a single job in this game.
An advantage to specs is not requiring a person to fully level another job just to play another role. Minor, but important.

Since the obsessive compulsion (good or bad) for balance SE and a fair chunk of the playerbase has has homogenized the mechanics of each roles. You only need 3 jobs. The reason to have multiple jobs per role is playstyle flavor, which is great to have. But the kicker is that a DRK DPS flavor wouldn't be the same as a DRG, MNK, or NIN. It's more playstyle flavors if we give jobs specs (not trees).

Specs would offer true choice, would be a lot easier to balance than pure trees, and are a pretty decent idea. People cry foul with the illusion of choice, but let's not throw out the baby with the bath water.