Quote Originally Posted by LandricFrey View Post
I'm all for your idea, if it weren't obvious they are moving away from cross-class system. It's what's left of 1.0 where you could cross-class just about any skill. Since they seem to be moving away from it, I'd like some meaningful customization to replace it.
If the new skills (and gear) are well designed it will be meaningful.

e.g.
A skill on a 10 min CD that will heal you for 100% of max HP at the cost of 50% of your current MP and TP. A last resort skill for fights that went bad.
Gear that regen ... 100 HP per 3 secs. Good for long fights should you choose to go with that strategy.
...

The sky is the limit really.

Remember, the new mobs will be designed with the skills in mind. No matter how OPed they seem, it won't be "easy".