I have have explained that that is bull.
Difficulty has nothing to do with "team mates taking the fall for your blunders".
Except there is no worthwhile combat content outside of raiding.
So unless you are a huge fan of crafting and/or gathering, you have effectively no content if you don't wish to subject yourself to the hypercompetitive atmosphere of raiding.
Raid or die. Worked well for WoW recently I heard. Dropped to 5.6 million.
I'm not trying to change the game. I wish to add to it.Trying to take a game already almost two years old and completely changing it on its head isn't going to happen. Now if you or anyone who agrees with you has concrete examples of the skills you'd like to see or how a skill tree could work with what's already here, then you're more likely to get what you want. But two years in you are not going to get Square to flat out throw away the combat system this game is built upon. Your best bet is something that fixes the parts that are currently broken (certain skills are useless right now. Why is that and how can we fix them?) or does something to enhance our role interchangeability (If you pick to be a DPS tank, you can suddenly use cross class skills from Classes ABC instead of DEF, but not both, as an example).
You can raid all you want. I really don't give a rat's bottom.
You want concrete? Fine.You also keep painting a very broad picture of what that "one" problem is without providing real concrete solutions.
The existing Class system is perfectly adequate for my purposes.
Bar Classes from raids - they already practically are, so no change there.
Add Class-only skills via the likes of "skill books" (earned via quests, mob drops, seals, ... etc.) that may or may not be restricted to specific classes. These skills can counter abilities/traits/mechanics of open world monsters (spawned on-demand or free roaming).
Add Class-only gear that can help negate specific monster attacks (e.g. Blunt Resistance, which is already in-game but not used), and/or boost specific player abilities (e.g. longer sprint duration)
You can kill any monster with the right cross-Class skills and gear solo but it would be easier with a friend or 2. A randomly stranger could help you out (and maybe get an additional drop for himself; i.e. it has no impact on the reward you get) without feel obligated to perform to a specific standard - remember he/she will just be doing you a favor.
It's not really my job to design the game for SE. So take this as you will.



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