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  1. #1
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bishop81 View Post
    Difficulty is independent of whether the entire group takes the fall for the failings of a few or it's just the individuals that fail that get punished - e.g. Bloodborne, a single player game, has no "group" at all and is in no way easy.
    Except FFXIV is an MMORPG; not a single player game. The kinds of mechanics and balancing that goes into single player games is totally different, because the world centers around one player.

    Quote Originally Posted by Bishop81 View Post
    Ideally group content should allow players to help one another achieve their objectives but not allow one another to "get in the way" of each other's objective, either intentionally or unintentionally.
    How exactly do you propose SE goes about doing that?

    If a player has the ability to positively impact the group's activity by doing something (e.g. finishing a task faster), then they have the ability to negatively impact it by not doing it. (e.g. causing a task to take longer than it could have taken)

    The only way for a player to not get in the way of something is if they have no power or involvement at all. (i.e. They are only a spectator)
    (5)

  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreadRabbit View Post
    This is beginning to sound more like a personal problem with the game community than it does a problem with mechanics the game provides. And you think somehow changing this dynamic will suddenly change the community's behavior.

    ...
    Nope, it will not solve world hunger either.

    But it will give people one less reason to hate each other.

    I'm not trying to fix every social problem in the game. I'm just trying to decrease one.

    Just because it doesn't fix everything, doesn't mean it isn't worth implementing.

    Quote Originally Posted by CGMidlander View Post
    Except FFXIV is an MMORPG; not a single player game. The kinds of mechanics and balancing that goes into single player games is totally different, because the world centers around one player.
    So you are suddenly the definitive authority on what MMORPGs must be?

    How exactly do you propose SE goes about doing that?

    If a player has the ability to positively impact the group's activity by doing something (e.g. finishing a task faster), then they have the ability to negatively impact it by not doing it. (e.g. causing a task to take longer than it could have taken)

    The only way for a player to not get in the way of something is if they have no power or involvement at all. (i.e. They are only a spectator)
    Yes, I have considered that.

    The crux of the matter is "obligation". Can I give away all the money in my wallet to some dude on the street and make his day better? Sure. But no one will fault me if I don't.

    Current MMO group content involves a lot of "obligation", you must do this, you must do that, ...

    Imagine group content where you don't have to do anything you don't want to - the only one who will suffer the negative consequences will be you; if you choose to. It will be nice if you did but no skin off anyone else's back if you don't.
    (2)
    Last edited by Bishop81; 08-06-2015 at 03:44 PM.

  3. #3
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bishop81 View Post
    Imagine group content where you don't have to do anything you don't want to. It will be nice if you did but no skin off anyone else's back if you don't.
    People on this thread have repeatedly told you what that "content" would look like. Faceroll easy to the point where it doesn't matter what you do because it has no practical effect on the outcome of what is going on. If you think that there exists a way to make group content where the presence of your group mates is completely irrelevant, while still being fun and having any kind of challenge, then you need to step up and provide some examples.
    (5)