Results -9 to 0 of 244

Threaded View

  1. #10
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bishop81 View Post
    Having to deal with the failings of other people isn't "difficulty" or at least isn't the good kind. It only leads to frustration and inevitable toxic behavior when you lash out at others for "being bads".

    Ideally group content should allow players to help one another achieve their objectives but not allow one another to "get in the way" of each other's objective, either intentionally or unintentionally.
    This is beginning to sound more like a personal problem with the game community than it does a problem with mechanics the game provides. And you think somehow changing this dynamic will suddenly change the community's behavior.


    This is literally every MMO in existence. It doesn't matter what system you implement and it's not limited to raiding culture: there's wonderful people who really don't care how you play so long as you're effective. Then you have jerks who think they have the right to dictate a stranger's playing style. Even in Mabinogi that didn't have classes (You could learn every skill in the game save race specific ones. You strengthened skills by using them x# of times until you ranked it up. In that game being a hybrid from different skill types was considered best rather than trying to be a "class"), you still had elitist jerks that would tell people "have [skill name] at rank # or get out." And that was one of the few games that had zero raiding. Yeah...even a game without an actual raiding end-game has this behavior. You can't escape it.

    There's a lot of people in this game that do what you're talking about with the system we already have in place. There's just as many people who are jerks for the sake of being jerks. You're going to run into all kinds of personalities playing with other people. The only way to get what you're talking about is if they implement a dungeon system in which you can take a party of NPCs (aka turn it into a console FF game for the dungeons) so that those who don't want to play with others don't have to. Or, you party strictly with friends only. That is the only way you're going to be able to completely gate yourself from this behavior.
    (5)
    Last edited by DreadRabbit; 08-06-2015 at 01:39 PM.