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  1. #141
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Sandpark View Post
    snip
    I guess by offended I mean more like when people think that's the only thing worth doing. You're right, fire and ice is our bread and butter for sure.

    You make a good point with enemy identity though. And I have to agree that I'm hard pressed to find a solution to that one to make things like elements have a meaningful difference. But if they can do that in say, open fields like you suggested, I'd be on bored for that one because then it's like adding another game mode without messing with what we already have.
    (1)

  2. #142
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by DreadRabbit View Post
    I guess by offended I mean more like when people think that's the only thing worth doing. You're right, fire and ice is our bread and butter for sure.

    You make a good point with enemy identity though. And I have to agree that I'm hard pressed to find a solution to that one to make things like elements have a meaningful difference. But if they can do that in say, open fields like you suggested, I'd be on bored for that one because then it's like adding another game mode without messing with what we already have.
    FFXI had abyssea. It was either a godsend or a bane depending on the user. In those zones a system of needing certain skills to mix and if combined correctly would grant you lights that extended your play time in those zones or cause enemies to drop rare items. Abyssea was different from the outside world. In there, you were a god. Outside, you were a normal human again.

    While the endgame content before Abyssea was fun, comparable to FFXIV dungeons but more open. I never had any content before that let me do stuff outside the party only mantra and have worthwhile rewards. Well later I did, when I figured out my blm, monk, and rdm could solo things meant for parties. Fun as hell though, when I didn't feel like doing standard group content.

    So it changed the rules outside the normal game we were used to but I never got bored or had problems adjusting to the outside world. The content did kill most other open world leveling due to being able to enter at 30 and leech though and it made the gear a little too good. It sent most gear acquired over years rendered obsolete for a time.
    (0)
    Last edited by Sandpark; 08-06-2015 at 08:54 AM.

  3. #143
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    /sigh

    Couple of points,
    • Need non-"punish the whole group for the failings of a few" group content. Punish just the failing individual.
    • Customizable Classes can then do such aforementioned content - in addition to existing solo content and easy group content like FATEs and Hunts - since tight balance won't be an issue,
      • no one being underpowered is going to affect anyone else's success hence will not get "sat".
      • no one being overpowered is going to steal anyone's raid spot.
    • Bar customizable Classes from traditional raids so masochistic WoW-style raiding is unaffected and such players can continue to be as exclusionary and toxic toward each other as they want.

    That is all.

    PS: 15 posts a day really cramps having long discussions.
    (0)
    Last edited by Bishop81; 08-06-2015 at 09:41 AM.

  4. #144
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LandricFrey View Post
    And it does work in every MMO that uses it.
    I kinda disagree on this. I only really see customisation working in way of specs (which is basically just another class and all specs have little customisation within them) or with really basic choices. which boil down to the same thing.

    For example 'drop feather on ground which gives player run speed' vs 'cast x spell on player which gives them run speed'. That's the only time when people have a choice that doesn't imbalance the game or 'nerf' the player for choosing it. Even then people still tend to flock to the same thing.

    Honestly, i don't believe it works in most MMO's.
    (1)
    Last edited by Vickii; 08-06-2015 at 10:27 AM.

  5. #145
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bishop81 View Post
    /snip
    .
    1) This is a mmo. A TEAM based game. One person failures should affect the entire party.
    2) If a class is underpowered it will be "sat." Let's look at bards. The general opinion is their dps is underwheming and they are kicked from groups. AST, are kicked from endgame goups because their heals are weaker and do not have reliable utility. In 2.4-2.5, SMNs weren't wanted in endgame groups because they
    weren't as good as BLMs.
    3) If something is OP, then it will certainly replace the class with the same role. That's why a lot people want DRGs for a melee spot. BL is a giant dps buff with a pretty low CD.
    4) Then why have something if it cannot partake in all content. It is pointless developing time. If jobs are better than the "customizable" class, no one will use them.

    From reading your previous posts, it sounds like you haven't played many mmos. What you want have existed in mmos before and they always end the same way.
    (5)
    I'm just some guy...

  6. #146
    Player
    Cinicus's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Cinicus Tron
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Star Wars "The Clone Wars"!!! I love this game!!! oh wait....this is Final Fantasy "The Clone Wars"...not so fun now...
    (1)

  7. #147
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Rafaelhades View Post
    For the sake of discussion, let's explore possibilities then. -snip-
    Very good points. I don't think that the system should be that easy for the player to use, honestly. If it were to be implemented, I imagine it would be a more in-depth system where all of your stats would have to be spec'd according to your gear, perhaps using a limited number of points similar to the bonus points that we already have.

    And when I mean all stats, I mean your speeds as well. A NIN could very well focus on their melee or Ninjutsu damage, but have very bad global cooldowns (and attack speed) if they don't balance the points themselves on their own gear.

    Would it be hard to implement? Yes. Very much so, and it wouldn't be easy for players to just pick up. But would it be worth it? I think so. It would certainly affect endgame content because they're built with certain mechanics and checks in mind, but that would just be the price we'd ultimately pay for having customization, just like in any game that gives you free reign of your character. You might just not have the right specifications to get through the fight and would have to start all over on your gear/ use an alternate gearset / revert to just using the "optimized" gear purchased via tomestones.

    I don't think it's much different from using an optimized deck in a card game (say, Triple Triad) versus building your very own. Your strategy will be different and won't work against all encounters, but at least it's your own.

    EDIT: While we're on the subject of limitations, about that character limit... >_>
    (1)

  8. #148
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    There is soooo many more problems that need to be solved before anything like this could go into play. Don't get me wrong I'd love to spend time to buff my main job in literally just camping in Idyilshire doing nothing. But you say choice isnt an illusion but it is I was kicked out of a party in FFXI once because I set my sub job to dancer while I was DRK I only set it as that because I use it mainly for the stealth buffs so I could get to the location but they said no use warrior I said no its only lvl 15 then got booted.

    We need more open world content that would bother needing something like this before anything else.
    But I wouldn't be surprised if they added the ffxi merit system one day they can work it in a way that once a new expansion comes out all the buffs get taken away from the last patch of the old version and rewards you with a full level or 2 towards the new level cap.
    (0)

  9. #149
    Player
    Fenwick's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Ul'dania
    Posts
    215
    Character
    Fenwick Fuerlas
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Don't much care for this. If they add several interesting abilities, I'd like access to all of them as opposed to a select few based on a build. In reality you'd be losing choice, not gaining choice. At least this is how I see it, the only choice I see is a choice to limit the number of abilities you have at your disposal.
    (0)
    Last edited by Fenwick; 08-06-2015 at 11:54 AM.

  10. #150
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bishop81 View Post
    [*]Need non-"punish the whole group for the failings of a few" group content. Punish just the failing individual.
    That content will be very easy then.

    The worst that could happen is the individual dies. If their death isn't inconsequential, then their failings affect the whole group. (i.e. How it is right now)
    But if their death is inconsequential, then the fight is not challenging.

    So...CT/ST/WoD
    (2)

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